Am I too funny to Dm?

Have you sat down with them and talked about what they want in a good campaign. And what you want as well, of course.

But what you say happened in Freeport sounds like you perhaps should look for other players.

But talk it through with them. Do they want to play DnD? How do they want the game? How do you want the game? Do some of them want to play in the sort of campaign you DM?
In some groups it might be easier to talk to them one at a time, rather than all at once.
 

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Am I the only one who finds it strangely ironic that the duly appointed evangelist of the SL cannot convince his own group to play there. :D

If your players are no good at free form then I would try to do start with something more tangible, like a pre-published module. Then as they work their way through it, work in you own plot so that they get hooked. Then when they are very interested in what exactly is going on you give them several hooks, allowing them to pick one. In other words provide more structure and let them know that you have some solid structure behind the story. In my experience its all about the story. A solid dungeon will hold their interest but a good storyline will bring them back begging for more.
 

Sounds to me like you have a lot of Chaotic Neutral renegades in your group.....with a touch of ADHD (Attention Deficit Hyperactive Disorder for the acronym-impaired).

I'm not sure I would want to DM for players that "ruin" my campaign. Especially if they got "mad" because of one PC death.

TPK is another thing, but you gotta expect a PC death every 5-10 runs, otherwise there's no challenge.

Anyway, I'd try to import a couple of more serious gamers into the group.
 

Henrix said:
But what you say happened in Freeport sounds like you perhaps should look for other players.

Trust me I've considered it mor than once Henrix. Trouble is I don't know where else to look. Morgantown isn't that big a gaming hot spot. It would be easier IF I could get to Pittsburgh. I might get some action there.

Okay the low down, I tried running with Freeport as is. Meaning I had them get off the boat, and imediately they went running around, managing to be off the press gang by being sneaky, and THEN they started killing and taking over shops. I would have tried the milia but I didn't they'd care much what happened in Scurvytown. Plus I didn't know of any of the local gangs. I tried to get the plot restarted by having Brother Luscian come for them and try to pay them. They just took the money and ignored him.
 

Wicht said:
Am I the only one who finds it strangely ironic that the duly appointed evangelist of the SL cannot convince his own group to play there. :D


No trust me Wicht, I've noticed it as well. I'd laugh a lot more...if this wasn't happening to me. :)

Wicht said:
If your players are no good at free form then I would try to do start with something more tangible, like a pre-published module.

See my Freeport posting. I tried that but I'm beginning to think that my best hope lies in Necromancer Games. At least there, I know they won't try to come out. Hopefully.
 

Undead Pete said:
Anyway, I'd try to import a couple of more serious gamers into the group.

The last guy I tried that was apparently a serious gamer, he got treated like some one's unwanted cousin. So I just think I need a different group.
 

Find a more light hearted game like Boot Hill. I am sure there are other simple, rules light games that you can wing and have a really good time with, but this is the one we used.

When we were in gaming moods for arse kicken good times, bad dialog and lots of fun, we pulled out our favorite cowboys. Yip Lip Ding- the last chinese cowboy, Tequila Tacarlo - drunken gun slinger, Paul Goldberry - Jewish cowboy and good friend of Yip......

There was little plot and lots of action. After we had this out of our system we went back to other more complex games.
 


Nightfall said:
Boot Hill huh? Who writes that?

That would be TSR.

Try looking for it on ebay - I do not believe its in print anymore, but it is a fast, lighthearted game with a pretty high PC mortality rate and room for lots of shenanigans.
 


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