Ambiguously Gendered Child of "What is the Hivemind?"

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Rystil Arden said:
Most characters simply don't have enough gold to afford that at creation. I'm thinking that I'll have enough gold to spare a few hundred to retcon it in during approval for level 2 or 3 though ;)
Well, Fighters start off with 240 gp or so. I could make two Fighters, leave 240 gp in the Inn with one, and have the other pick it up. Now I have 480 gp. If I did it with three characters, that's 720 gp. Enough for the item? Probably so.
 

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Jdvn1 said:
Yeah, games start up at odd intervals. The tavern is often interesting, though.

It's amusing, though, that you're a caster-type. The game I was previously in had a Fighter, a Ranger, a Rogue, and four casters. Yikes.
That's not too many casters. Unless you mean they were all psions/wizards? Even then, you can't have too many (although 0 clerics is too few :( )
 

Jdvn1 said:
Well, Fighters start off with 240 gp or so. I could make two Fighters, leave 240 gp in the Inn with one, and have the other pick it up. Now I have 480 gp. If I did it with three characters, that's 720 gp. Enough for the item? Probably so.
That's cheating! You can't trade items between characters.
 

Rystil Arden said:
That's cheating! You can't trade items between characters.
That's only the spirit of the rule that your character's can't be in the same place. It's also not trading, technically. You could see it as a gift or a theft or somesuch.
 

Rystil Arden said:
That's not too many casters. Unless you mean they were all psions/wizards? Even then, you can't have too many (although 0 clerics is too few :( )
I don't think any were divine casters, but I don't remember for sure. I believe they were all Wizards, some specialists. Even if it's not too many, it's really heavy on the arcane casting. And really light on the melee fighters.
 

Jdvn1 said:
I don't think any were divine casters, but I don't remember for sure. I believe they were all Wizards, some specialists. Even if it's not too many, it's really heavy on the arcane casting. And really light on the melee fighters.
Bah, if two of the casters were a cleric and druid (for divine support) instead of wizards, it wouldn't have had any problems, I guess. Meanwhile, A'jardin's nervous nature causes Lasair to jump to all the wrong conclusions :)
 

I like having a little more diversity in my parties. At least someone to help the Fighter so he doesn't take all the damage.

And A'jardin's an interesting character. He's not used to adventuring, he came straight out of a lab or something.
 

Jdvn1 said:
I don't think any were divine casters, but I don't remember for sure. I believe they were all Wizards, some specialists. Even if it's not too many, it's really heavy on the arcane casting. And really light on the melee fighters.
Kinda like inverse Ars Magica? ;)
 

Darkness said:
Kinda like inverse Ars Magica? ;)
Sadly, never played Ars Magica. I hear it's interesting, but haven't had the opportunity.
 


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