Evilhalfling said:
So why 1 lvl of monk and not 2? why any levels of ranger? did you want track and empathy that bad? and what where is force envoker from?
after playing 2 campaigns with no more than 1 multiclass chracter at a time, I now have a barb1/ranger1/Shaman2 and a Rogue3/fighter1/(looking at wizard), a monk4/(working on cleric)
and as straight sorcerer (planning on DD)
Well, we're playing with some seriously modified core classes. They're, at their hearts, the Untimate Classes off of the WotC boards, stolen and given plastic surgery until they meet our requirements.
Ranger gets a bonus feat at first, Track, Good Attack, Fort, and Defense, and 6 skill points a level. I took Swift Tracker, because a Half-Demon who's good with animals seems a little off.
Monk has a good attack bonus, good defense, 2 average saves and one good save. We took most of the supernatural abilities away and made them into more of a martial artists than a mystic. (They keep the good Will save, though.) Monks get a bonus feat at first and second, but I only have so many levels before 20 and needed to cram 7 caster levels in.
Force Evoker is a PrC I've made for my game, a Combatant with some spell ability, but most of their coolness is in being able to use Force Effects in ways most Mages can't. A Telekinisis that can deal damage or grapple/disarm/trip/bullrush at range, a [Su] deflection bonus to AC, cheaper TK through a Scrying spell, being able to target objects with Force effects... that sort of thing. It has a Good attack and 2 caster levels in 5 class levels, but all of it's abilities either directly require MP to use, which is in short supply from the class, or augment spell lists. It's meant to suppliment a Fighter/Mage's abilities in combat without boosting spellcasting ability substantially.
I'm suprised you didnt' ask about Spellbreaker, a class based around the Dispel Magic skill in EoM. Reduced penalties to dispel checks makes this class able to dispel nearly anything, even if their MP is limited by the 3 caster levels in 5 class levels. It's meant to suppliment a Rogue/Mage's ability to deal with magic and casters, without giving the raw spell ability of 5 caster levels.
It should also be pointed outthat we use Fractional bonuses to BAB, Class Defense, Saves, HP, and all that, so multiclassing isn't penalized half as much. In fact, it's downright expected.
I think this all comes from a stint in Star Wars, where there's no Multiclassing penalty.. Kinda got used to it..
I'm not familiar with the Shaman class at all, sorry. Where's that from?
- Kemrain the Prestige-Classer.