Ampersand: Sneak Attack

hong said:
+6 from an item, +5 from a tome. 760,000gp, remember?

You have DMs much more generous than mine. Such items are rarely found, and there are no wal-magics around to buy them at. Our high-level character usually just have uber weapons. (+3 Flaming Burst Keen Speed Rapier FTW!....I was doing something like 8 attacks per round w/2-weapon fighting and a 15-20 crit range plus sneak attack...)
 

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Lizard said:
You have DMs much more generous than mine. Such items are rarely found, and there are no wal-magics around to buy them at. Our high-level character usually just have uber weapons. (+3 Flaming Burst Keen Speed Rapier FTW!....I was doing something like 8 attacks per round w/2-weapon fighting and a 15-20 crit range plus sneak attack...)

Right. I ran a couple of high-level campaigns and there wasn't a single +6 item or tome of any description in the game.

Cheers,
Cam
 

Kirnon_Bhale said:
Rogue gets Five weapons - (My guesstimate)

Ranged
Long Range - Sling
Short Range - Hand Crossbow

Melee (all light blades)
Best Damage - Short Sword
Best Attack - Dagger
Best Reach - Shuriken
I don't think a shuriken is what you think it is...
 

Ahglok said:
...[Con modifier to HP after 1st level] may be something that is described under the attribute and just not rehashed in every class.
Good point: perhaps that explains the apparent non-variant nature of the "5 HP per level" Rogue class entry.
 

Campbell said:
To be fair all your examples listed above are features and not bugs. For something to be a bug its existence has to be unintentional. Trust me - I'm a programmer.

.

So am I.

And, what, you've never had an "accidental feature"? :) Or discovered that an intentional feature worked in a way you hadn't expected/desired, and thus became a bug?

(I suppose that, generally, a feature users don't like, or which makes life harder, is a misfeature ...)
 

Campbell said:
To be fair all your examples listed above are features and not bugs. For something to be a bug its existence has to be unintentional. Trust me - I'm a programmer.

We can of course discuss the relative merits of those features.
But I think hong is right. Life isn't fair. We all are responsible for the death of innocent kittens, regardless if h4ter or f4nboy or something in between. :(

I can only hope that there is no one actually enjoying it! :)
 

Lizard said:
You have DMs much more generous than mine. Such items are rarely found, and there are no wal-magics around to buy them at. Our high-level character usually just have uber weapons. (+3 Flaming Burst Keen Speed Rapier FTW!....I was doing something like 8 attacks per round w/2-weapon fighting and a 15-20 crit range plus sneak attack...)

A +6 item and a +5 tome are together worth 173.500 gp. A level 20 character is expected to have 760.000 gp worth of stuff. Hong's DM isn't generous, he just plays the game by the RAW. It's yours who is stingy and has ingrained a perception of 3E into you that isn't accurate.

No personal offense meant by that, don't get me wrong. You're just using a houseruled version of 3E that's all.
 

Lizard said:
You have DMs much more generous than mine. Such items are rarely found, and there are no wal-magics around to buy them at.

Nobody said anything about wal-magics either. (Go find some mage to craft them as a special commission, or craft them yourself. These were our two most common options.)

Our high-level character usually just have uber weapons. (+3 Flaming Burst Keen Speed Rapier FTW!....I was doing something like 8 attacks per round w/2-weapon fighting and a 15-20 crit range plus sneak attack...)

You can have uber weapons and 30 Dex/Str/Int/whatnot. Trust me on this, whether or not I'm a statistician.
 



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