Lizard said:So, if God kills a kitten every time someone says "The DM can fix it!", what does He do when someone says "That's not a bug! That's a FEATURE!"
I smile indulgently and point out that life wasn't meant to be easy.
Lizard said:So, if God kills a kitten every time someone says "The DM can fix it!", what does He do when someone says "That's not a bug! That's a FEATURE!"
What hong and Hussar said plus:Primal said:I never thought rolling badly for HPs would make a character "boring" or "unplayable", as long as your DM realizes that PCs with less-than-average HPs are mechanically weaker in combat and this needs to balanced in some way (e.g. by giving monsters less than average HPs). Just as DMs usually use tougher variants for monsters against a more "effective" party (i.e. a party that has "combat-maximized" builds or powerful magical items).
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IMO All this reducing of "randomness" will probably increase *meta-gaming* a lot during play. For example, you can pretty guesstimate any NPC BBEG's HPs, and everyone just chooses their actions accordingly.
Nothing I hate more than useless 'me too' posts. . .Vayden said:Yep, this definitely not 3.75 - this is a whole new D&D. June 6th can't come soon enough.
ainatan said:And that's an important characteristic of this skills system. Character are potentially good in all skills.
McBard said:Just a quick return to the "fixed HP" situation.
The fixed 12 + Con score at 1st level is, yes, "fixed", but there's at least some variance in the Con score element. However, the 5 HP per level thereafter is extremely fixed: there's not even a "+Con modifier" or anything.
For everyone who is happy with "fixed HPs" in general, are you happy with this extremely fixed amount in the per level progression? (outside of feat effects, of course).
I'm pro-fixed HP, in general, but still not sure how I feel about the flat (no Con mod) HP per level.
hong said:Actually, I suspect they're trying to reduce the importance of super-duper stats later on. In 3E, you practically had to have Con 20+ at high levels, unless you had a perverse liking for being knocked out early and often. Similarly, every fighter had Str 20+, every rogue had Dex 20+, wizards had Int 20+, and so on. While I'm all for gung-ho buttkicking, the idea of characters with half (or more) of their stats at godlike levels is one of the things about D&D I never really liked. If high Con gives you a bonus, but that bonus doesn't inflate over time, then getting Con 20 won't be as necessary as it is now. Maybe the same holds for Int not giving bonus skills.
Derren said:Which poses its own kind of problem as it looks like that classes have a very narrow list of what they can become trained in. (People who own SW told me this is also true in SAGA).
So when you play a fighter you can never really be good at stealth because its not on your class list unless you spend feats for it (which could have been used for combat techniques)
Thats the same problem as in 3E.