epochrpg said:My Rogue/Master Thrower/Thief Acrobat in a 3.5 campaign has 0 ranks in Open Lock, Move Silently, Hide, or Disable Device. Jump, Tumble, Balance, Use Rope, got the most attention. The character is a tough sailor whose main weapon is a Harpoon, and cutlass for boarding actions. The Thief Acrobat stuff is so he can run around up in the rigging, swing down onto the deck, etc. So I guess he cannot be a rogue in 4e-- since he doesn't have "thievery" or "stealth".
I dunno, seems like he could be a 4E rogue - you take Acrobatics and Athletics as 2 of your 4 trained skills, Thievery may or may not include Use Rope functionality, it is unknown. Yes, you have skills that you don't have in 3.5E automatically, but it doesn't mean you have to use them -- depending on how you view it, they are either (1) bonus choices, so they are gravy, since you already get to choose 4 skills, or (2) you have 6 skills, but 2 are forced on you. As Obi-Wan said, "from a certain point of view." Plenty of precedent for ignoring class features to fulfill a character design -- see high Dex, Weapon Finesse-based fighters that eschew medium/heavy armor and shields. You yourself chose to not take Disable Device, thus making your trapfinding ability useless. I think that is a perfectly reasonable choice, one I make all the time in characters.
You can take the rogue utility power Tumble and get your acrobatics on.
Re: the cutlass and harpoon, presumably you need to spend feat(s) to get them, but you had to do so in 3.5E as well for the rogue -- harpoon is exotic, and the cutlass is martial (going by Stormwrack). And the cutlass was a light slashing weapon in 3.5E, so it stands to reason that it or whatever weapon stands in for a cutlass in 4E is usable with any rogue power that calls for a light blade. The harpoon does not work with sneak attack or any of the listed rogue powers, so you'd be giving up something there.
EDIT: Mourn already covered most of my salient points, and much more succinctly, too.
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