Majoru Oakheart
Adventurer
Understood. I wasn't trying to insinuate you did any of these things, just trying to explain why some people might get a little wary of games like that. Some people really like a lot less story in their games. Some people see any type of intervention by the DM at all as railroading.That's not me. Not that I have never made those types of railroading mistakes. I have. I think every DM screws over a player or two with something they like, but the player doesn't. That's part of the learning process. I don't do that any longer. If I run the drow capture scenario it will be for a purpose. Likely to create a red herring as to what adventure they are in and to give them the experience of fighting back against a drow slave party including role-playing their reactions to being captured. I'll make it fun for the players. The encounter will be a framework for role-playing and character development.
It should also be noted that I know at least one guy(see my thread about dealing with a problem player) who absolutely HATES unwinnable battles. He'd rather be told "You are surrounded by an overwhelming force. You realize it is impossible to win. You surrender because you have no other choice" than roll for initiative and run a combat where he'll lose.