This thread (Loosing XP in item making) got me thinking about a recent house rule that I have been planning. I have proposed the following to my group as a House Rule. Since I am not the most mechanically inclinded DM , I'd appreciate any feedback, thoughts, or constructive criticism.
A character can assist in the processes of item creation. The exp cost can be paid in full by the character for which the item is being created. The only catch it that this enhancement will only work in the hands of the person who spent the XP. If the weapon is transferred, its power will dissipate in 1d4 minutes. Conversly, if returned to the original character, the previous powers will be recharged in 1d4 hours. At any point following the initial enhancement, the powers can be make permanent with the additional expenditure of 1/2 of the originial XP cost by a character with the Craft Magic Arms and Armor feat.
Thanx for reading this!
Mark
A character can assist in the processes of item creation. The exp cost can be paid in full by the character for which the item is being created. The only catch it that this enhancement will only work in the hands of the person who spent the XP. If the weapon is transferred, its power will dissipate in 1d4 minutes. Conversly, if returned to the original character, the previous powers will be recharged in 1d4 hours. At any point following the initial enhancement, the powers can be make permanent with the additional expenditure of 1/2 of the originial XP cost by a character with the Craft Magic Arms and Armor feat.
Thanx for reading this!
Mark
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