Mercurius
Legend
There has been some discussion lately--I can't remember which thread(s)--about the stunt mechanism of 4E, improvisation and such, and how there aren't quite enough guidelines, that rather than pages upon pages of powers, it would have been nice to see more guidance for how to improvise power-like effects.
I couldn't agree more, which is why I'm proposing this (listen up, WotC!): A Dungeon Master's Guide 3 which is all about improvisational styles of D&D play. A whole book, you say? Well let's take it beyond stunts, let's see options for playing without powers or a free-form power system. Let's see rules on class creation, race creation, feat and power creation. Let's see a World Building section that is focused on creating and running a sandbox, and improvising encounters and adventures. Let's see a fleshed out and comprehensive random dungeon generator that can be used at the game table.
There have been elements of this through every version of the DMG, but I'd like to see a version devoted entirely to this sort of game play. A true "sandbox edition" of the DMG.
Who is with me on this?
I couldn't agree more, which is why I'm proposing this (listen up, WotC!): A Dungeon Master's Guide 3 which is all about improvisational styles of D&D play. A whole book, you say? Well let's take it beyond stunts, let's see options for playing without powers or a free-form power system. Let's see rules on class creation, race creation, feat and power creation. Let's see a World Building section that is focused on creating and running a sandbox, and improvising encounters and adventures. Let's see a fleshed out and comprehensive random dungeon generator that can be used at the game table.
There have been elements of this through every version of the DMG, but I'd like to see a version devoted entirely to this sort of game play. A true "sandbox edition" of the DMG.
Who is with me on this?
