Lord Zardoz
Explorer
The only reason that math in D&D (4th Edition or 3rd Edition) ever gets cumbersome is not because of the numbers involved, but because of the quantity of variables. 3rd edition was really bad because there were so many possible situational modifiers from buff spells, not all of which would apply at all times, and you had to keep track of spell / effect durations.
The 4th Edition system is easier. Book keeping is either end of next turn, until end of encounter, or until save ends. There are still some situational modifiers, but not quite as many. For me, the only reason any of the modifiers get difficult to track is that instead of running up against 4 or 5 monsters, your often looking at 6 to 9 (after minions). Remembering who marked who, or which of the 6 orcs in the fight has the penalty to AC from that encounter power is the problem now.
Work out an effective method for remembering which conditions apply to which monsters, and you should be Ok.
END COMMUNICATION
The 4th Edition system is easier. Book keeping is either end of next turn, until end of encounter, or until save ends. There are still some situational modifiers, but not quite as many. For me, the only reason any of the modifiers get difficult to track is that instead of running up against 4 or 5 monsters, your often looking at 6 to 9 (after minions). Remembering who marked who, or which of the 6 orcs in the fight has the penalty to AC from that encounter power is the problem now.
Work out an effective method for remembering which conditions apply to which monsters, and you should be Ok.
END COMMUNICATION