XT1erminator
First Post
Find someone other than your brother to play with, who is in to what you want to do.
Run Kingmaker from Pathfinder.
Mod it to 5e.
Profit.
Kingmaker is a hexcrawl/exploration/kingdom-building pre-generated Campaign Path that is large enough that you can also drop anything you please within its "walls". At its outset, the player(s) are told "Go south, map the wilds, and you will be given resources to found a kingdom as your reward."
Kingmaker is directly responsible for those same city-building rules you want to use; consider the ones in Kingmaker itself the "beta" of the new ones and USE the new ones in place of those.
He'll get his dinger up with all of the resource management and buildings; you'll have him crawling in dungeons and ruins and what not in order to clear hexes for his territory. Win-win.
Yes. ;PIs he a bad player for wanting all this stuff because he's spoiled by the video games? Am I a bad DM for not giving my player what my player wants, simply because I find it tedious and a bit of a drag? Are we both bad for trying to enforce our wants and needs and should probably go our separate gaming ways?
It's a funny thing, because one DM I know has been running a campaign for years that has that sort of theme, it's like a SimCity D&D campaign, the party's building up this town that they've founded, and doing all sorts of things that impact the campaign world and have consequences for their place in it. It really has little to do with the D&D rules (or any specific rules, AFAIK), themselves.Thoughts?
The city-building system is in Ultimate Campaign, sure, which is why I said to use it in place of the one in the actual Adventure Path. But also, it's an _Adventure Path_ - you may not be aware of all of the dungeons/stuff he has to explore to get resources before these issues ever become a problem.If I'm not mistaken, Kingmaker is the same 'engine' they finally released in Pathfinder - Ultimate Campaign. We used that book. Aside from the city building, the entire army management/conquest/mass combat rules are abstract and vague as flark. They don't even tell you what happens when you wish to claim an already claimed hex by another kingdom. Do you need an army to claim it? Is the hex supposed to contain enough troops / patrols to dissuade a PC party from claiming it? Do I need to think of these things myself?
It doesn't say.