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I hate to rain on your parades here, but I think pricing your items is a near neccessity. This seems a lot like the old 2E netbooks with the G0DSL@Y3R +10 swords minus any balance.

On a more creative note:

Polarity Rings

A creation of Master Evoker Falnas Einhänder, the Polarity Rings are a pair of mystical rings, one of copper, and bearing the arcane symbol for positive electrical polarity, and the other of zinc with the arcane symbol for negative polarity. When a command word is spoken, a powerful current of electricity arcs between them. There are several ways these two rings can be worn and used.

If a user chooses to wear both rings on one hand, (the other ring occupies the character's glove slot for items) an utterance of the command word makes the rings cast Shocking Grasp on the user, charging that hand with the spell.

If a user chooses to wear one ring on each hand (Thus occupying both ring slots), his unarmed strikes are considered to be Shocking weapons. They do not gain any enhancement bonus from these rings, and the Shocking ability stacks with any existing enhancement bonuses the user might already have for his unarmed attacks.

The most flashy use of Polarity Rings entails two different characters wearing one of the rings on one hand. As a standard action, either user may speak the command word, and a powerful lightning bolt arcs between the two wearers, affecting all creatures within. Given the nature of electricity, the wearer of the negatively charged ring is also subject to the lightning bolt, but gains a +4 bonus to his saving throw against it.
Caster Level: 7th. Market Value: 26,200 gp.
Prerequisites: Forge Ring, Shocking Grasp, Lightning Bolt.

shocking grasp power: 12,600 gp
shocking weapon power: 2,000 gp
Lightning bolt power: 37,800 gp

Total before deductions: 52,400 gp
I decided to deduct 1/2 off of the price because given that at any time, 1/3rd of the rings' powers are available and that rings also require two item slots, so thats an addtional 1/2 off.

(52,400 * 1/2) = 26,200 gp
 


Spell Bomb Orbs

These palm sized orbs were created to increase the effect of spells and allow spell casters to stay safe behind the frontline of their armies.

A spell bomb is a command word activated wonderous item. At the end of the second round after the command word is spoken the spell effect stored in the orb is released in a burst. Every one caught in the burst is affected by the spell effect stored in the orb.

Spell bomb must charged before use. A caster must first charge the orb with a spell that will be the spell effect of the bomb. Then the caster must charge the the spell bomb to determine radius of the burst. The radius is 5ft + 5ft per spell level used. Multiple spells may be used in determining the size of the spread. Charging is complete when a command word is chosen. The spell energy in an orb dissipates in 8 hours.
 

gamecat said:
I hate to rain on your parades here, but I think pricing your items is a near neccessity. This seems a lot like the old 2E netbooks with the G0DSL@Y3R +10 swords minus any balance.
If I were any good with that sort of thing, I would. If anyone would like to price my items for me, feel free.
 

Jdvn1 said:
If I were any good with that sort of thing, I would. If anyone would like to price my items for me, feel free.

Well, it isn't that hard. Attached is a little chunk of the 3.5 SRD all about pricing items. I'm such the D&D accountant though, so YMMV.

Personally, I keep to the tables, but I don't hesitate to make ad hoc adjustments to the pricing. A good way to keep things in balance is to compare the usefuless of the item being made with an existing item, and then see how their pricings compare.
 

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This string is a great tool. I like it and have even posted here. I would like to make one humble request: that you just post the items (and cost updates to show the cost of items previously shown without them when necessary) and not comments. It takes longer to scroll through the thread with all the comments. It would be nice if you would just email the comments/questions to the individual you wish to communicate with. The exception to this "rule" would be the original "author" of the thread since it is technically his/hers.
Perhaps a moderator, with the original author's permission, could remove all the 'non-item' comments including this one? It would be greatly appreciated. Again, good thread. Thank you.
 

Jdvn1 said:
If I were any good with that sort of thing, I would. If anyone would like to price my items for me, feel free.

Ditto here. As for the comment thing, I will keep mine to the minimum possible from now on. Thanx.;) enjoy!:D
 

This is just an off the cuff thinger, so if it sucks, my bad.

SUMMONED ARMOR OF THE MAGE

This armor is a set of plate male that shimmers in a simi-translucent color to reflect the users aligment. It will shine in blood red if the wearer is an evil based charecter, pearl white if the charecter is good, and a shiming translucent dark grey if the charecter is nutral . It functions as any other set of plate mail for things such as armor bonus, land speed, and any other options exept for the fallowing traits.

The armor itself is incredibly flexible, and morphs to fit the users body and shape (as long as the wearer is of M size). Thus, becuase of this, the spell interferance (or failer, I fortgot the actual name) is cut in half of the origional per level of the caster ( 1st level is half; second one forth; third one eighth, and so on). This function, however, can only be used for 4 spells per the casters level. So a level 2 caster would be able to take one forth the arcan spell failer on 8 designated spells per day. The spell it is to be used on must be decided BEFORE the spell is cast.

The one, most usufull trait of the armor, is that during the time it is uneeded, the user may choose to have the armor morph into a small plate straped to the back of the wearer by strong straps of leather. The small steel plate on the wearers back weighs one tenth it's origional weight, and does not effect the users land speed. The armor will provide and armor bonus of +1 while in this form, and takes a standard action to morph back into it's plate male form.

Please tell me what you think of this, I rather liked it, But would like to know what you guys think. If you want to do it by email, my mail is palleomortis@yahoo.com. Thanx in advance!
 
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This is another Idea I had for armor that origionated from the one above. It is basically the same thing, exect that when it shrinks, it shrinks into your skill. It will take a skilled cleric to make this, and the whole bit about spell failer does not apply. It would be neat tho, to have armor just start sprouting from your skin and surrounding your body.
 

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