An Item a day

Thanx for the comment and the welcome...here is the next one...

Pendant of the Sun and the Moon



This is a beautifully engraved spherical pendant (about the size of a silver dollar) with the image of a half moon cast in platinum and half sun cast in gold, they are joined together forming a perfect circle.



This magic item bestows 4 gifts:



1) As is it provides a deflection bonus to AC at a +1

2) When the wearer is a Follower of Selune and is in combat with either Lycanthropes or Undead this increases to a bonus of +2

3) 1/week the pendant can cast a Daylight spell (as a level 5 caster)

4) 1/day the pendant can cast the Faerie Fire spell (As a 1st level caster)





[font=&quot]If the character is a cleric, as he/she gains levels and new moon domain spells these will be added to the pendants 1/day casting ability. All spells are cast as the min level needed to cast and will always be 1/day, but this does effectively double the Moon domain spells/day.[/font]
 
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Ok, I have just got back from a trip, and have a few for ya. I will try to spread them out tho, and get the whole "item a day" thing back.


Gravity stone


This stone is perfectly sepherical, and inscribed with runes. When held aloft, and the command word is spoken, the sphere hovers and humms where it was held for 1 min, then everything within a thirty foot radius is pulled towards it with a force of up to 100,000 lbs. It remains this way until the command word is once again spoken. It has effects on every type of matter, as if it were it's own little planet.

Anti-gravity stone

This is exactly the same, exept for that everything with-in the thirty foot radius is pushed away with that force.
 


palleomortis said:
Hey, one quick question, Do you guys use the prices you calculate out, or do you price it with what you think it should be?
Most of the time, I use the calculated price for the simpler items. But sometimes, after comparing an item with similar items of the same price, I find it has to go up or down to match items characters would have a similar level of desire to own.

Really, it all comes down to how valuable the item is to players. Who wouldn't want a bier of everlasting youth (see one of my item posts above)?
 

Hm, Thanx. Heres a few other thingerdoodles fro you.

IMOVABLE SAND

This acts exactly like and imovable rod (DMG) exect for the fact that it is sand. With a DC of DM's choic, the user can cast out the sand and the the user presses a stud on a small silver block to freeze the sand in place, thus forming either a wall (That would requires a Spot DC to see) or a wilkway over a pit, or somthing of the sort.
 

palleomortis said:
Hey, one quick question, Do you guys use the prices you calculate out, or do you price it with what you think it should be?
Calculate. I may give a "DM fiat" reduction in price with some stuff, but usually not so much. For example, the ring of prestidigitation and mending a few pages back is slightly lower than it should be by RAW because it really only gives you benefits if the DM allows it. There's no real rules for being stinky or dressed in rags, so there's no official penalty for it. It's straight role playing effects, mostly.
 

Helm of Delayed Blast Teleportation

Helm of Delayed Blast Teleportation

This helm will function for its wearer exactly as a Helm of Teleportation, but has the added function of dropping a delayed blast fireball (6d6) at the same moment of teleportation. The fireball explodes 1d4 rounds later.
The helm has two separate command words, which may be thought instead of verbalized; one to simply teleport normally, and one to drop a delayed blast fireball and then teleport.

CL 14th; Craft Wondrous Item; Teleport, Delayed Blast Fireball, Price 166,200gp (if I calulated it right).
 
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palleomortis said:
Hey, one quick question, Do you guys use the prices you calculate out, or do you price it with what you think it should be?

First, estimate a 'range' based on what party level I want the players to get access to the item at (generally, I will not introduce an item whose price is more than 30%~40% of a single character's total wealth).

Then, calculate the price by the rules. If the item's calculated price is too high, I will tone down the item's power (while keeping the flavor as intact as possible) until it fits the target price range. If the item's calculated price feels too low, I will review all of the assumptions used in the calculations, and/or try the calculations by a different basis (for example calculate a ring of true strike as a +20 intuition bonus instead of as a 1st level spell). Repeat until the price is in the reasonable range.

Finally, use the process of calculation as rationalization to the players (so they don't feel that your are just pulling a number out of thin air.
 


Originally posted by domino
A delayed blast fireball has as minimum of 13d6 for damage. As a 7th level spell, the wizard must be at least level 13 to cast it.

Doesn't a caster have the ability, if they so desire it, to treat themselves as a lesser caster? I'm sure there are plenty of reasons out there why a caster would want to do this. And while I'm thinking about it, wouldn't the CL be 13th then?

Oh, and sorry about not posting any magical items recently. I'm not DMing anyone atm and thus my inspiration has been greatly diminished.
 

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