Achan hiArusa
Explorer
Well I've been trying to save money anyway
I don't have the time to read the entire thread so if someone else has said as much my apologies. Now I can save an extra $7 to $8 a month by not buying Dungeon. But I guess its just as well with the Polyhedron content shrinking (since 111 had about 20 pages of Poly content) and when it wasn't shrunk it was filled with useless articles (like the "Buy .pdfs" article which was the biggest waste of paper I had ever seen). I might of held on longer for the wonderful minigames (the vehicle system in Thunderball Rally was better than the one in Modern d20; Deathnet, Genetech, and Mecha Crusade will see play when I get my next modern game rolling; I got loads of laughs from Hijinx; the military feats and other stuff from V is for Victory has had some utility in the Modern games I have played in; I have actually ran a Pulp Heroes game which was a hit with my players and incorporated the Modern d20 version to upgrade the classes; and I used PX Poker Night in my CoCd20 game [they never complained about the occasional Sanity check ever again]), but generally I won't miss the off month magazines, each of which was a struggle to spend money on, with a few exceptions.
I too have never ceased to be amazed at the lack of interest in anything besides the stereotypical fantasy game in D&D players. I know there are exceptions out there, but it seems there aren't enough. Now you know why Gurps, White Wolf, and other nonD&D gamers make so much fun of D&Ders. Just make a shallow story with pointy eared elves and you sell x10 as much stuff as if you decided to make something original and interesting.
I had originally thought to modify the Adventure Path to my Mindshadows game. The basic ideals are fine, but I have to so break the adventures so much that its almost worth my time to write something from scratch. It seems to be the case for every Dungeon adventure I have ever read. I'll still get Dragon, but my Dungeon buying ends with #113.
I don't have the time to read the entire thread so if someone else has said as much my apologies. Now I can save an extra $7 to $8 a month by not buying Dungeon. But I guess its just as well with the Polyhedron content shrinking (since 111 had about 20 pages of Poly content) and when it wasn't shrunk it was filled with useless articles (like the "Buy .pdfs" article which was the biggest waste of paper I had ever seen). I might of held on longer for the wonderful minigames (the vehicle system in Thunderball Rally was better than the one in Modern d20; Deathnet, Genetech, and Mecha Crusade will see play when I get my next modern game rolling; I got loads of laughs from Hijinx; the military feats and other stuff from V is for Victory has had some utility in the Modern games I have played in; I have actually ran a Pulp Heroes game which was a hit with my players and incorporated the Modern d20 version to upgrade the classes; and I used PX Poker Night in my CoCd20 game [they never complained about the occasional Sanity check ever again]), but generally I won't miss the off month magazines, each of which was a struggle to spend money on, with a few exceptions.
I too have never ceased to be amazed at the lack of interest in anything besides the stereotypical fantasy game in D&D players. I know there are exceptions out there, but it seems there aren't enough. Now you know why Gurps, White Wolf, and other nonD&D gamers make so much fun of D&Ders. Just make a shallow story with pointy eared elves and you sell x10 as much stuff as if you decided to make something original and interesting.
I had originally thought to modify the Adventure Path to my Mindshadows game. The basic ideals are fine, but I have to so break the adventures so much that its almost worth my time to write something from scratch. It seems to be the case for every Dungeon adventure I have ever read. I'll still get Dragon, but my Dungeon buying ends with #113.