frankthedm
First Post
So is this the same patters as the 40K RPGs? Escalating rulesets with the characters the bulk of the fanbase WANTS to play released dozens of books later?
Show the research that proves this is what the bulk of the fanbase wants?So is this the same patters as the 40K RPGs? Escalating rulesets with the characters the bulk of the fanbase WANTS to play released dozens of books later?
I don't want Jedi. I think Star Wars is worse when hundreds of Jedi are running around waving purple lightsabers.
You understand asking this question in the context of "A New Hope" would be like asking your Forgotten Realms DM why you can't play Elminster. Yeah, why can't you play the uber-powerful character that's already mastered the mystic arts of the setting.
Maybe that's why they split the party, you know. Sent the powerful mystic off on his own while the party (Luke, Han, Chewie and the Droids) played through the adventure.
The percentile dice is a bit of an overstatement. They are used as a randomiser in a couple of tables in the book, where you could just as easily choose. You don't need percentiles to play the game. That said, the big sell issue for the game will be the acceptance of the players to buy the dice.FFG turned me off by not including Jedi despite it being a nice looking book. However the real downer for me was the development of special dice and then still requiring players to have regular d10s which aren't included in the special dice set. Don't push new mechanics that require gimmicky baubles and require me to spend in addition to that. I understand that most gamers already have d10s, I have well over a 100 of them, but the point is I'm as a GM I have to also think about the investment costs not just for myself but for my players as well. Hidden expenses is not a pleasantry most people will like.
So is this the same patters as the 40K RPGs? Escalating rulesets with the characters the bulk of the fanbase WANTS to play released dozens of books later?