robconley
Hero
That is what the hobby thought as of November 30th 2022. And now we are here.The older stuff is going to be fine.
That is what the hobby thought as of November 30th 2022. And now we are here.The older stuff is going to be fine.
Yep. But ONLY because WotC took a shot at 5e. The older stuff was purely collateral damage to that shot. Now that shot is useless to take as it can't do anything, so the older stuff has nothing to be collateral damage to.That is what the hobby thought as of November 30th 2022. And now we are here.
To be honest, the vibe I get from reading posts on this forum is that identification with the D&D brand and the company that owns is the predominant orientation in RPGing.The goal I advocate is the independence of the hobby and industry from the D&D brand and the company that owns it.
We are talking about a commercial licensing dispute. It has two elements - the commercial element, and the legal/licensing element. Despite the endless (virtual) ink that has been spilled on that second element, my view is that it is largely irrelevant.@pemerton
I think the complication with all those points is if you want to use 1.0a content, you're going to also need to also use 1.0a or CC licenses with it. Which makes it more complicated rather than less. If all you're doing is using 100% original stuff with core rules (no copyrighted content) then sure ORC can be a clean method of doing it. But if you want a Beholder in it, you'll need to also include a CC license. In which case just about all of those benefits go away.Dustin_00's reply addresses the intended benefit of ORC over OGL 1.0a. Listing the benefits of ORC over CC would likely look very different, but if we assume it in effect try to do the same things as OGL1.0a it would include things like:
- More convenient use from multiple sources.
- SA default limited in a way that appear acceptable to most companies (No small feat).
- Actually strengthening protection of key IP - something CC cannot provide. This make it more easy to sell in to big IP holders (For licensed RPGs for instance).
- Single license relevant for the domain prevent needing expertise on the tricky field of cross-licensing to enter the market on similar footing as the rest, even as an amateur.
It does. What I believe @pemerton's point is, is that WotC can still make the claim that it is withdrawing that license and that will still sow a lot of doubt in the industry. A lot of people either don't know the law, or don't believe the claims, and/or believe that they could not monetarily survive a legal challenge by WotC despite it being something that they should win if it went to court.The creative commons of the SRD 5.1 has a solid and irrevocable license protecting it (no take-backsies). We are just working out the benefits and limitations of that license. Kobold Press has announced a project using this license. It will be interesting to see what they do.
Do you mean the CC licence?The creative commons of the SRD 5.1 has a solid and irrevocable license protecting it (no take-backsies).
A CC license can't be withdrawn. That's the entire point.Do you mean the CC licence?
I don't see how that is any more solid than the OGL. Personally I actually think it's clearer that, and how, a withdrawal by WotC of its offer to licence under the OGL has no effect on downstream users, than is the case for the CC licence.
CC = Creative Commons. No they cannot take back the SRD 5.1-CC they have given under the CC-BY-4.0. It is irrevocable. Full. Stop.Do you mean the CC licence?
I don't see how that is any more solid than the OGL. Personally I actually think it's clearer that, and how, a withdrawal by WotC of its offer to licence under the OGL has no effect on downstream users, than is the case for the CC licence.
Unless there is some arcane way to undo what the license is designed (has been road tested) to do, I don't know what you are talking about.What happens if the author decides to revoke the CC license to material I am using?
The CC licenses are irrevocable. This means that once you receive material under a CC license, you will always have the right to use it under those license terms, even if the licensor changes his or her mind and stops distributing under the CC license terms. Of course, you may choose to respect the licensor’s wishes and stop using the work.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.