I have to disagree here. Elves were already a top-tier pick for Wizard, and for any other Controller, since for a Controller hitting is everything and even with a net -1 to attack, the re-roll on a brutally debilitating Daily or Encounter is more than worth the -5% accuracy.-- Elf --
The Elf gains a Dex/Int build, and becomes a competitor of Eladrin and Shadar-Kai. Dex/Int, however, isn't a very popular stat combo and only used by Wand Wizards and Cunning Sneak rogues.
(...)
The main benefit of the Int bonus is that the Elf now has +2 to the primary stat for a number of arcane classes - the Artificer, Swordmage, and Wizard - as well as a secondary stat for Bard and Warlock. The Eladrin, with his +2 racial bonus to Arcana, Fey Step and excellent feat support still reigns supreme here, though, unless there is a different race with a better stat match.
Don't forget about Lazy Warlords. There are some hilariously awesome things you can do with a high Int bonus as a Warlord, and throwing in a Charisma bonus only helps.-- Eladrin --
The Eladrin gains an Int/Cha option, which moves him on par with Changeling, Tiefling, Gnome and Shardmind.
There are builds in 4 classes with an Int/Cha pair: The Cunning Bard, Telepathic Psion, Fey / Dark / Infernal Warlock, and the Enchanter Mage / Orb of Deception Wizard. Except for the Infernal Warlock, which is pretty much written for the Tiefling, the Eladrin now takes the crown in all of these builds. Not only does their background fit very well, with Fey Step, a free skill, Arcana bonus, +1 to Will, and tons of feat support, they offer the best class features.
Yeah, except that isn't going to happen. Races will certainly get errata to conform to the essentials versions in the next build, but since essentials human doesn't get 2 +2s you aren't going to see that happening.
I'm not convinced. Stunlocking is a viable Wizard tactic, but to concentrate on shutting down one enemy per encounter (or at low levels, per day) is just one available option. A wizard who concentrates on shaping the battlefield with zones, conjurations and large area effects won't benefit from Elven Accuracy much. It also depends on how often your DM uses solos vs. armies.I have to disagree here. Elves were already a top-tier pick for Wizard, and for any other Controller, since for a Controller hitting is everything and even with a net -1 to attack, the re-roll on a brutally debilitating Daily or Encounter is more than worth the -5% accuracy.
As a fan of floating stats, this makes me very happy. *crosses fingers* Here's hoping for a +2 Con tiefling option!
(Although I sense that feats like Dwarven Weapon Training will be errataed, or dare I utter the words, removed to account for the optimal stat options.)
I'm not sure if that's so valuable, considering the well-known problems with the current Assassin, and the general question whether the jolly halfling nature fits a ruthless, stealthy killer (yes, I am aware of Belkar).
I'd like Cha and Str/Con (with Cha being the Draconic Resilience booster instead of Con)Wonder what the others are going to be?
* Dragonborn: STR and Cha/Con?
My thoughts are Con and Cha/Wis* Half-Elf: Cha and Con/Dex?
I'm hoping for Dex and Str/Con* Half-Orc: STR and Dex/Wis?
Dex and Int/Cha wouldn't surprise me (to keep it like elves and eladrin).* Drow: CHA and Dex/Wis?
My hope as well.* Tiefling: Int and Cha/Con?
You don't have to take just my word for it. Elf has been a top-tier CharOp pick for Wizard for a loooooong time.I'm not convinced.
Sure, they're nice. Action Surge is dandy. Now if only you could use it after you got to see all your attack rolls for a power! With one feat, you can do exactly that for Elven Accuracy -- pick and choose which ones you wish to re-roll, for example if you miss the BBEG and crit your ally, you can re-roll just those two attacks.And apart from that, there are now a number of other ways to secure that one important hit, such as leader buffs, action surge, memory of a thousand lifetimes, the new human racial utility, items etc. etc.
(Although I sense that feats like Dwarven Weapon Training will be errataed, or dare I utter the words, removed to account for the optimal stat options.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.