How often, when DMing, do your armed guards fight stupidly to their deaths, even when obviously out manned.
How do you determine that "they" know they are out manned? (note: this is not fear, just "common sense"). Being the GM you know how powerful the PCs are, but would the guards? I was thinking of some type of check based on level rather than a STAT or new skill. Or maybe you guys use Sense Motive, thought they may not be hostile, just really powerful?
For example a 1st level fighter may not know better than rushing 6 attackers, but a 5th level fighter knows better (assuming they are of equal level), where as a mage of 5th level may not be able to assess the situation of 6 attackers?
So was thinking a Fighter is probably best, while a fighter type is good and caster type is probably not so good. This can be assessed by the targets BAB.
So using the BAB as a bonus, then you would set DC checks at:
10 You have properly analyzed the situation in a very clear situation 1 .vs. 20
15 You have properly analyzed the situation in a clear situation 1 .vs. 6
20 You have properly analyzed the situation in a not-so clear situation 2 .vs. 3
25 You have properly analyzed the situation in a "hidden" situation 5 .vs. 1 (epic mage)
Examples:
10 A 1st level fighter is facing a mob of 20 or more town folk (you know what to do - run!)
15 A 1st level mage is facing 3 archers and 2 axemen (probably not good odds, run)
20 Two guards (5th level) are facing three thugs in a dark ally (probably more down there, best to pull them out than charge in)
25 A captain of guards and his crew at the gates approaches a lone mage with a small smirk on his face and well worn face (you have seen this before, the mage is very powerful and simply hiding his power, best to leave him alone)
Thoughts?
How do you determine that "they" know they are out manned? (note: this is not fear, just "common sense"). Being the GM you know how powerful the PCs are, but would the guards? I was thinking of some type of check based on level rather than a STAT or new skill. Or maybe you guys use Sense Motive, thought they may not be hostile, just really powerful?
For example a 1st level fighter may not know better than rushing 6 attackers, but a 5th level fighter knows better (assuming they are of equal level), where as a mage of 5th level may not be able to assess the situation of 6 attackers?
So was thinking a Fighter is probably best, while a fighter type is good and caster type is probably not so good. This can be assessed by the targets BAB.
So using the BAB as a bonus, then you would set DC checks at:
10 You have properly analyzed the situation in a very clear situation 1 .vs. 20
15 You have properly analyzed the situation in a clear situation 1 .vs. 6
20 You have properly analyzed the situation in a not-so clear situation 2 .vs. 3
25 You have properly analyzed the situation in a "hidden" situation 5 .vs. 1 (epic mage)
Examples:
10 A 1st level fighter is facing a mob of 20 or more town folk (you know what to do - run!)
15 A 1st level mage is facing 3 archers and 2 axemen (probably not good odds, run)
20 Two guards (5th level) are facing three thugs in a dark ally (probably more down there, best to pull them out than charge in)
25 A captain of guards and his crew at the gates approaches a lone mage with a small smirk on his face and well worn face (you have seen this before, the mage is very powerful and simply hiding his power, best to leave him alone)
Thoughts?