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First Post
Rechan said:Incorrect.
No MMO has gargoyles, to my knowledge. "Trolls adventurign together with human knights" doesn't happen either; in WoW, there are two factions. The demi-humans, and the Monsters. The Monsters cannot adventure with the demihumans - the game even scrambles their communications so that one side can't even talk to the another.
So no, there's no "humans and trolls co-existing in a happy sing along".
Can you imagine the half-orc? After all. He's half orc. The Orcs, who ravage the land and rape the women and are evil incarnate, and yet here's one of the half breeds sitting in a tavern with farmers and craftsmen who've likely lost relatives to orc raids. How do they not kill that orc? He's got ORC BLOOD. Woe, how can they tolerate him?!
Gargoyles should have existed in Uo2 (or Ultima X)... And if you're taking WoW as the demihuman paragon, please consider the non pvp server: you go to the same spawn points, do many quests that are same for horde/alliance and adventure in same places.
Oh, did someone say Shattrath?
But apart from that, let me remind you that HALF Orc have some form of human legacy... they maybe considered different from the other humans but still are part of the community.
I'd appreciate if you answered my question of dragonborn, no need to point the poor green guys.
Wormwood said:I expect the stereotype to change.
edit: The stereotypical D&D tavern already has an open door policy on guys in Demon Armor with flaming, corrosive greataxes, animated shields and constellations of ioun stones. A bloke with scales and a tail shouldn't be too far fetched.
Of course much, if not most, depends on the campaign and the DM... yet you have a point
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