And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)

GM: You can proceed down the passageway to follow the trail of blood or crawl into the northern pipe and see what's going on with these blue things. The blood trail leads east.
 

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The tunnels are much of the same. Grey stone walls with the occasional niter patches on them.

[sblock=Perception 18]There is the sound of something ahead. The something is large and it it moving around in the muck of the sewers. It does not sound like it is coming closer.
[sblock=Perception 27]Below the racket caused by whatever that thing is, you can hear many other creatures in the same area.[/sblock][/sblock]

[sblock=Eithal]You can tell the blood is human and fresh. It stands to reason that it belongs to the boy, but you've no real way to be sure outside of a DNA test or a really good bloodhound.[/sblock]
 


Toeto turns her side toward the muck and freezes as she tries to pinpoint the noise. A few moments pass before she whispers back to Scarm, "I hear it too. It could be another of those..." She doesn't finish the thought (partly because she's not sure what those creatures from before were).
 

Careful, this one hears many things ahead. Kaz whispers, stopping. One large creature and many small ones. This one fears battle is once again in our path.
 

The sounds the party hear are coming from a ways up the corridor. Easily more than 100 feet. Whatever the main cause of the noise is, it is large.
 

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