Olgar Shiverstone
Legend
I miss d4 HD.
I miss d4 HD.
Agreed. Vision abilities are "stealth abilities"--which is to say, the party is constrained by its least-capable member. If there's a single human in the party, then the party has to make sure there's enough light for the human to see, which means that most of the time there is no benefit to having special vision. Darkvision and low-light vision only come into play when the party is unable to use its normal light sources, or when a PC with the ability is scouting solo.I am completely fine with elves getting darkvision....and keep in mind it is actually lowlight and darkvision combined in the new version.
Illumination rules are one of my least favorite things to deal with, but sometimes you got to do it. But having only 2 versions to deal with, instead of 3, just makes things simpler. I'm on board.
I do not believe dwarves are magical 24/7 so I'd like a natural explanation for how they see in the dark other than - they just do. Those kinds of answers are never satisfying for me. I don't mind that the world works differently but I want it to have a basis for how it works.
Can I play as four wizards and a cleric?
The problem is that you rapidly cross a line where you go more scientific where the lore is more magical. I mean, you could talk about photoreceptor types and density with some structural biology of the eye and you have a perfectly good explanation for darkvision. How do you really put that into thematically appropriate terms though? For most people, the explanation that Dwarven eyes just work better than Human ones is enough.
I haven't been following 5e for a while, so... has the skill list been known for a long time?
I've been wondering about a few decisions (comparing the list with 4e):
1a) Why is there a Survival skill separate from Nature?
1b) Why was Dungeoneering cut? Will the future D&D not have dungeons?![]()
2) I assume Heal = Medicine, Bluff = Deception, and Diplomacy = Persuasion?
3) Where's the replacement for Endurance? Now, there's no skill based on Con...
4) What is covered by Investigation (Int)? Is it similar to the old Streetwise (Cha)? Or something else entirely?
5) Considering the two skills that are back (Animal Handling and Performance),
do Rangers (or Druids) and Bards have to make skill checks to use their respective abilities dealing with Animal Companions and Bard Songs?
I'd agree if Nature was an Int-based skill, but it isn't. I also don't see this kind of separation between academic and practical skill for any other field, so it still baffles me.I assume that's because survival is your skill at things like foraging, hunting and tracking, while nature is a purely academic knowledge of nature.