OOOooooh, I gots me a new ENWorld Chewtoy.
Wonder how long this will last.
Seeten said:
The story was fine. Lots of his ideas are good. He has no clear sense of balance. Does that make him crappy?
Yes.
Being able to fly is cool.
Leaping off a cliff in your Batman outfit like you're Wiley Coyote makes you a moron.
Being able to come up with ideas is cool.
Not being able to balance that idea, and killing everyone because of an oversight a 9 year with the incredible power of LITERACY might possess as mutant ability would be able to avoid makes him a crappy GM.
It makes him crappy at balancing, yes. Part of the problem is he has the same ideas many people here have.
Not everyone here is a good GM in the eyes of everyone here.
"Players dont need all this magic stuff, its ridiculous. No magic shops, thats ridiculous" and then the hard encounter shows up, half or more of the party dies, he's frantically fudging rolls,
Then he's an idiot for not reading the monster before he dropped it in because the illustration looked cool. If it states that something is needed to bypass DR, then you either give them the ability to do damage over the DR and seriously injure it, or you make sure they have a way to harm it.
its awful. Easily fixable by dropping the attitude and including magic items like the rules expect you to, whether you flavor it as "Magic shops" or just asking what they want, and magically its in the treasure pile instead of 20,000gp of "Art objects".
Say what?
So, to be a good GM, we have to ask you what you want and give it to you?
Talk about entitlement.
Did you even ask him about the demon? How you could have beaten it? Did he make a mistake, or did you?
Oh, no, it's all the fault of the evil Magic Items of Mass Destruction!
The rules expect a certain amount of magic items, either made the party or looted from the cold dead claws of fearsome wee beasties. Potions and MAYBE wands/rods/staves (IE: consumables) are about the only thing that MIGHT be purchasable.
Or you might have to find them in the temples of evil Gods after you've put all the worshippers to the sword.
Ask what you want and give it you?
No. There's the door.
If we had to beat up all bad GM's, when they could come to this very thread and read you guys advising them to just KEEP DOING WHAT THEY ARE DOING, I dont see the leg to stand on.
How about all the advice about making sure that an encounter possesses an opportunity of success?
You're GM obviously didn't understand ensuring the encounter was possibly survivable.
Or you're not telling the whole story.
If you plan to give people a folding boat and a helm of underwater action, while in a desert, and not allow them to sell it, and not give them magic weapons, first, I'm sorry, like the DM we're discussing, you're bad, and second, why? Does it give you a perverse thrill
Wait? I did what?
No I didn't. The only time they found a folding boat and a helm of underwater action was exploring the ruins of a river-side city that had since been swallowed by the desert, and...
You know what, maybe I should have asked the poor put upon players what they wanted, instead of putting logical treasure in a logical place.
I'm a GM with a group that has been playing nearly 5 years. Sometimes magic items are scarce, and every combat is the last resort, other times magic items are plentiful and it's g leeful kill & loot time.
I don't know where you got the idea that I did the idea in the above, but I'll be glad to return the favor:
If you would have used the helm of underwater action to check what was in the well, you would have found the bodies of foriegn messengers the king put to death by kicking them into the well, and you would have found the magical weapons.
Instead, you got killed by engaging a demon who was supposed to be scenery, and strutting his stuff. You should have cut and run, but instead, you just had to toss your cojones on the t able and try to beat every monster, going on the typical battle call of poor players: "EVERYTHING ENCOUNTERED SHOULD BE DEFEATABLE!" and got your butt handed to you.
Next time: RUN!
Someone's sig is something like, "I have a place to go, advance slowly, get no recognition for my efforts, and get very little rewards for my efforts, and its called work" and thats oh so true.
If that's gaming for you, find a new hobby. D&D is a hobby, not a lifestyle, and sure as hell not a job.