darjr
I crit!
So, kind of an obvious question here....Who's Belen? You don't cite the quote you referenced.
If you click the little blue box with the > in it it'll take you the post in question.
So, kind of an obvious question here....Who's Belen? You don't cite the quote you referenced.
There are some things in your post which I regard as misconceptions.
4e is not simple. 3e is simple:
And here I was nice enough to provide a heapin' helpin' of system-specific bad-teamplay distinctions for you to dismiss with a sweeping generalization. I'm a heck of a guy.Bad teamplay = bad gameplay... that's not exactly an edition-specific or even system-specific problem.
AH. I gotcha. "Simple" as in "in 3e, they didn't seem to understand the power of bullet points". OK, conceded.Perhaps you misunderstand my use of the word simple. I find 4E is simple in the sense that there is the basic rule, and that all other rules either modify or change that rule. It's also simple in smaller instances.
We have fun here, don't we?Lots of funny people in this thread. Thanks for the amusement.
It's true, that was a great example of how to describe bad teamplay in 4e. You would, of course, use different terminology to describe the same bad teamplay in a different game.And here I was nice enough to provide a heapin' helpin' of system-specific bad-teamplay distinctions for you to dismiss with a sweeping generalization. I'm a heck of a guy.
There are some things in your post which I regard as misconceptions.
...snip...
4e requires synergies that many players simply don't appreciate. I've had to play a class I didn't want to play because everyone else wanted to play some melee brute. I'd bite the bullet and play the caster who attacks NADs, who uses close, range, and area attacks. I've played a leader because I knew the guy who was going to play the leader still calls them "healers" and thinks that's what every power they have should be about. I've had to convince somebody else to play a defender because the guy already playing a fighter doesn't care about defending anyone, he just likes having the highest AC. Mind you, in 3e most of this wouldn't be an issue, but in 4e it makes for a devastatingly bad gameplay experience.
And those books you don't want to use? Hate to say it, but they do address a lot of stuff that has to do with those long combats you can't stand.
Your claims of condescension and edition-warring are more inflammatory than anything contained in my post. That you dismiss my examples as not edition-specific seems argumentative at best, since they are germane to 4e's inception of defined class roles. What was the established role of a 3e ranger, monk, or wizard in previous editions? Purely arbitrary. Characters only fell into them incidentally most of the time.This is a fairly condescending post. I think most of your examples above are not edition specific, and are really aiming into edition war territory.
I have not found a lack of teamwork to be a killer in 4E, at least no more than in any other edition, and I would tend to say in any game system, though I have not played enough of them to make that judgement.
Hoewever, I would agree that in 4E, the rewards of eamwork are a lot stronger. If you take bonuses from your allies, and make sure allies are within X squares of you when you or they use specific powers, the reward is a lot higher than in earlier editions.
My group uses the Character Builder heavily. I have little choice but to incorporate it all. Moreover, since many updates were welcome tweaks, I would be throwing out the baby with the bath-water.Felon, did you appreciate Andy's work on the errata? I take it when your playing 4e you don't use it in your game. Why not? Was it Andy's contributions to the errata you had issue with?
4e requires synergies that many players simply don't appreciate. I've had to play a class I didn't want to play because everyone else wanted to play some melee brute. I'd bite the bullet and play the caster who attacks NADs, who uses close, range, and area attacks. I've played a leader because I knew the guy who was going to play the leader still calls them "healers" and thinks that's what every power they have should be about. I've had to convince somebody else to play a defender because the guy already playing a fighter doesn't care about defending anyone, he just likes having the highest AC. Mind you, in 3e most of this wouldn't be an issue, but in 4e it makes for a devastatingly bad gameplay experience.
Yeah, not so much. See my PM.Your claims of condescension and edition-warring are more inflammatory than anything contained in my post.