Hypersmurf
Moderatarrrrh...
Dracorat said:Yes, but the distinction is that you are not "unarmed" while armed with a reach weapon.
That doesn't prevent you using the weapon 'unarmed strike'.
-Hyp.
Dracorat said:Yes, but the distinction is that you are not "unarmed" while armed with a reach weapon.
Dracorat said:That's because a monk has a class feature that specifically allows this:
Please note that it is called out specifically that a monk has an exception to the norm.
Or specifically that you have to at least unhand the reach weapon, thus not using a reach weapon if you want to be ready to make unarmed strikes.
Hypersmurf said:That doesn't prevent you using the weapon 'unarmed strike'.
-Hyp.
Unlike when someone uses a reach weapon, a creature with greater than normal natural reach (more than 5 feet) still threatens squares adjacent to it. A creature with greater than normal natural reach usually gets an attack of opportunity against you if you approach it, because you must enter and move within the range of its reach before you can attack it. (This attack of opportunity is not provoked if you take a 5-foot step.)
Large or larger creatures using reach weapons can strike up to double their natural reach but can’t strike at their natural reach or less.
There is an implicit "with the reach weapon" after "Large or larger creatures using reach weapons can strike up to double their natural reach but can’t strike at their natural reach or less."Dracorat said:The rules disagree.
CrimsonWineGlass said:I allow the "floaty shields" in my games actually. A two handed fighter with a greatsword can pay an extra 8000 gold to get the same defense as a sword/board fighter. A sword/board fighter can pay 2000 for a flaming, icy or shocking weapon and be doing the same damage as the two handed fighter with the greatsword.
Dracorat said:The rules disagree.
Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.