Then just adjust the CR upwards!
Originally posted somewhere up there by Celebrim
Concerning PC's finding treasure that they 'can't use', like a +2 mace when you have weapon specialization longsword. Well, them are the breaks. ...
If you just want to go back to the killing field, stop playing D20. It offers no advantage. Computer games are a whole lot better choice - and in this day and age they can even be played socially.
LokiDR: I find your fourth and fifth points to be at odds with each other. First you claim that is 'narrow-minded' (your word) to imagine that there would be significant subcultural pressure to not make magic weapons, and then you turn right around and offer up the point that without magic weapons fighter types will lag severely behind spell casters. Err... Can't you possibly imagine wizards wanting to keep thier secrets to themselves? Isn't that a common theme of fantasy? Can't you imagine possibly that each spell caster admonishes each of his apprentices not to friviously give away the objects of his craft? Will there be incidents in which a spell caster gives a gift of a might weapon out of respect or gratitude or obligation to some warrior type and thus bequeths to history a heirloom of great power? Sure, but that doesn't mean that it is all that likely that there are spell casters anywhere offering magic arms wholesale.
Celebrim said:"Do you think items a character won't use are really valuable to them?"
...snip...
Even Uller and I seem to agree that a PC ought to be able to sell (in most circumstances) a generic magic item for which he believes he has no compelling use, and _that is a use for the item_.
Celebrim said:DrNuncheon: No, but a suit of full plate took a team of skilled craftsman an entire year to forge
Magic items not wearing out in some form or the other is an awful big assumption, and one that simply isn't true in my campaign, wasn't at all true in 1st edition, and is only arguably true in 3rd edition.
"Does having a swordsmith kill the value of taking Craft (weaponsmith)? Does having a livery stable kill the value of putting ranks in Handle Animal?"
Well, yes, it does. How many players do you have taking alot of ranks in Craft skills? How many players do you have taking alot of ranks in Handle Animal?
(Snipped material on value of XP & feats to players)
Celebrim said:That's how I got that you were uncomfortable being at the mercy of the DM. I was trying to point out that no matter how the item ends up on your characters sheet, it only got there as a gift or reward from the DM. That is true both directly (if the DM was opposed to it he wouldn't have let you buy it), and indirectly (the money that you use to buy the object is itself a gift or reward).
Celebrim said:"Do you think the wealth table is a basis for balance in the game?"
Yes, ....
"Do you think items a character won't use are really valuable to them?"
... a PC ought to be able to sell (in most circumstances) a generic magic item for which he believes he has no compelling use, and _that is a use for the item_. ....
"Do you adjust challanges that players would defeat with various magic items, such as flying or invisible opponents?"
Well, doesn't everyone? Isn't game balance a DM's job? Don't you as a PC find the game frustrating if either the challenges are consistantly too easy or too hard? Whether you give out magic items that make it easier or give out magic items that make it harder you still have to adjust balance. The wealth table exists with the hope that a novice DM will need to provide minimal intervention is he progresses through challenges recommended by the designers for characters with these expected attributes. Isn't that obvious?
Celebrim said:I'm not going to get dragged into another arguement over what is 'valid' and whether anyone has the 'right' to play how they want. Those are again questions that answer themselves. They have nothing to do with answering the question that they are generally intended to answer which is what is the best way
to play.
You say that my view is 'narrow', and accuse me of believing my 'way' is best. It is not like I think only stone age technology campaigns are best, any more than I think campaigns which feature science fiction themes are best. It is not like I think Polynesian inspired campaigns are best, or Arabian inspired campaigns are best, or European inspired campaigns are best, or campaigns with utterly novel cultural settings are best. It is not like I think grim and gritty is better than herioc cinematic campaigns. It is not like I think campaigns featuring no core races except humans are better than campaigns that only have humans or only have elves or only have goblins or have the whole standard 'sacred cow' list are better.
BTW, I have played in campaigns with all of those various flavors. How narrow _is_ my view compared to yours? How many of those have you even considered if you are the sort that is worried about whether or not you are going to get the items you planned for your PC to acquire from the list you compiled by skimming through the DMG?
To be frank, while I don't think my way is 'best', I do think that there are ways of playing that are better than others no matter how politically incorrect that may be for me to say. I honestly don't think those elements that I call good gaming are all that contriversial, but I don't want to start that whole arguement about what it means to game well again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.