I know there's a ton of threads about a new (or old) direction for magic in DnD Next, but I couldn't find one to address this little idea.
Spells in combat should have varying degrees of casting time. Using the AEUD model, At Wills (and most Utility) are a standard action, Encounters would maybe take 2-3 rounds of sustained concentration, and Dailies would take longer. To offset this penalty, allow a spellcaster more of every category, doubling or tripling them from the normal level progression model.
This would give spellcasters a TOTALLY different feel from their martial, shadow (and primal?) counterparts, and foster cooperation as the party rallies around the mage to give him time to get off the big bad spell. Fighters mark could be huge in this situation. It would likely bring back the Concentration skill or something, but I think the combats and class distinction would benefit.
To me this is an example of an old school concept that could be retooled based on more recent trends. (3e 4e blend)
Thoughts?
Spells in combat should have varying degrees of casting time. Using the AEUD model, At Wills (and most Utility) are a standard action, Encounters would maybe take 2-3 rounds of sustained concentration, and Dailies would take longer. To offset this penalty, allow a spellcaster more of every category, doubling or tripling them from the normal level progression model.
This would give spellcasters a TOTALLY different feel from their martial, shadow (and primal?) counterparts, and foster cooperation as the party rallies around the mage to give him time to get off the big bad spell. Fighters mark could be huge in this situation. It would likely bring back the Concentration skill or something, but I think the combats and class distinction would benefit.
To me this is an example of an old school concept that could be retooled based on more recent trends. (3e 4e blend)
Thoughts?