Another alignment thread - but different

Quasqueton

First Post
Here's an interesting twist on the alignment discussions usually found on this board. I think my PCs (I'm the DM) are being Lawful Good, instead of the Lawful Neutral they have written on their character sheets.

[Note: this is not a complaint thread---if this pattern of behavior continues, I'll simply tell the Players their PCs are Good, and they should write that on their sheets.]

Three of the four PCs in my game are Lawful Neutral (on paper). The fourth is Neutral. In the current adventure, the PCs are trying to "evict" a tribe of goblins from a nobleman's villa (which they took over when the villa was vacant). In this work, they captured a goblin ranger (scout and wolf trainer for the tribe). They made a deal with him for detailed info on the tribal chief and priest --- they will avoid killing goblin tribesmen. They have so far upheld this agreement and have used subdual damage (easy for the party monk) where they could, and only killed goblins when restraint would have been dangerously difficult. They've even stabilized a couple goblins from dying.

They have also rescued a half-dozen halfling slaves from the goblin tribe. (Slavery in the local civilization is legal.) They have agreed to help the slaves escape the area, and have discussed how much money to give them so they can make their way to a "nicer" land. They are currently pretending the halflings are their own slaves to avoid questions and the potential problem of harboring escaped slaves.

Also, in this adventure, the party fighter has been drained of Constitution by a "vampire". The only temple in the area with clerics high-enough in level to cast restoration is dedicated to Hextor. The fighter has decided to not go to them for help. Now, this may be in part because dealing with evil priests is potentially dangerous, but it does seem to also be because he/they just don't want to deal with an evil religion. (They don't know the details of Hextor's doctrine.)


And now for a somewhat unrelated, but interesting incident in the same adventure:

The party was interrogating another captured goblin (a standard grunt), and in the conversation the party wizard tried to get the goblin on their side by suggesting they (the PCs) were going to free the tribe from the tribal priest who was apparently controlling the tribal chief (who was some kind of vampire thingy). The wizard kept mentioning the "evil necromancer", and asked weren't the goblins upset because the priest had not won his control of the tribe through legitimate methods, but rather "through trickery and deceipt".

When the goblin grunt showed puzzlement at the concept, another Player commented that winning power through trickery and deceipt was probably the praiseworthy goblin way. And calling the priest "evil" wasn't an insult or warning in goblin culture.

It got a chuckle out of me.

Quasqueton
 

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So it would seem.

Pragmatically, it is worth noting that neutrals generally benefit from acting toward the good side, since evil tend not to be the easiest people to deal with. Not wanting to be indebted to an evil religion is quite understandable. That said, their behavior does seem to be pushing toward good.

I find it quite unusual that all the characters are neutral in alignment, and even more unusual that 3 of 4 are LN. If I had to put a guess down, I would say they went with a neutral alignment to avoid being told they couldn't do something because it 'wasn't Good'. I have seen that quite a few times.

Out of curiousity, did they say why they were LN or what type of LN they were (i.e. - personal code vs. general respect for authority or tradition)?
 

Quasqueton said:
[if this pattern of behavior continues, I'll simply tell the Players their PCs are Good, and they should write that on their sheets.]

I'm not sure that's necessary. Their action seem in line with neutral to me. It's more pratical than anything else. Wait until the "good" action will result in the party suffering or losing something valuable.


Aaron
 
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I find it quite unusual that all the characters are neutral in alignment, and even more unusual that 3 of 4 are LN. If I had to put a guess down, I would say they went with a neutral alignment to avoid being told they couldn't do something because it 'wasn't Good'. I have seen that quite a few times.

Out of curiousity, did they say why they were LN or what type of LN they were (i.e. - personal code vs. general respect for authority or tradition)?
Well, the Neutral character actually had NG written on her character sheet at the beginning of the campaign, but through unwillingness to do anything good (didn't do evil, just kind of sat on the fence at times when a Good would have said/done something), I changed her alignment to Neutral. The Player was fine with that.

The three LNs chose their alignments independent of each other, and just happened to match coincidentally. One is a dwarf monk, one is a fighter who I think got the idea for a personality from the Black Company books (all about the contract), and the other doesn't really like the alignment system at all and so doesn't put a lot of thought into an alignment choice.

I don't use alignment to punish or restrict PC actions. In the previous campaign, the only real problem they saw with being of Good alignment was getting hit by unholy blight several times in their battles against a realm of fiendish treants.

Wait until the "good" action will result in the party suffering or losing something valuable.
Something more than time and effort and hard-won gold?

Quasqueton
 

All sounds pretty good to me. In my campaign, characters choose their starting alignment and then I change it as appropriate. If these PCs were in my campaign, they'd probably be NG at this point.
 

Quasqueton said:
I don't use alignment to punish or restrict PC actions. In the previous campaign, the only real problem they saw with being of Good alignment was getting hit by unholy blight several times in their battles against a realm of fiendish treants.
Quasqueton

I hope that wasn't a reason THEY gave for choosing neutral... :confused:
 

I can't look at abolishionists as lawful. Good, sure. Neutral if there's a practical reason to stick your neck out.

But then, we sort of abandoned alignment in our game.
 

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