Bishmon said:
I'm not even going to get into the real world and religious implications of that. This isn't the time or place. I'll just stick to D&D.
Look at the Shield of the Sun, an artifact in the DMG. It's a shield powered by incredible lawful good energy. In exchange for the powers granted, the bearer must undertake a quest once a year at the behest of a lawful good deity.
Even more simply, look at the 3e paladin. Should he cease being lawful good, nearly all of his class abilities are taken from him, presumably by the same source of divine power he originally got the powers from.
I just don't see the basis for your comments. In anything.
Well, I'll use a combination of D&D definitions and real-world ones.
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Dungeons & Dragons Player's Handbook, Core Rulebook I, v. 3.5, p. 104.
"Altruism - Unselfish concern for the welfare of others; Selflessness." -
American Heritage Dictionary.
On the subject of Paladins...
"A paladin who ceases to be lawful good...loses all paladin spells and abilities." - 3.5 PHB, p. 44.
Loses. Not "has (them) taken away by her deity for failing to follow her oaths." After all, what is the deity getting from the Paladin?
As far as the Shield of the Sun, I interpret that as a way for "the powers that be" to make sure it hasn't fallen into the wrong hands. The quest is a test to consistently prove your worthiness.
Quite frankly I'm floored you can ascribe any motivation but selfish to a quid-pro-quo pact for powers.
And yes, I realize that in the real-world, "good" people make these kind of deals all the time. That doesn't mean that the deal itself isn't motivated by selfish concerns. Doing something for someone else and expecting them to pay you back is NOT selfless. Ergo, it's not good.
On the other hand, if you're one of those people who believes all acts are either "good" or "evil," then we're just going to have to agree to disagree.