The High Aldwin
Cool. I'll probably limit it to two uses = a 20, and not go to the three uses = auto-success then.I think that a having it be a 20 (but not an auto success) is a fairly minor distinction. In the majority of cases, due to bounded accuracy, there will be no difference between an auto success and a 20. It doesn't really matter to me which one is used.
Backgrounds can only help, but yes they can help others as well. My point was if you want to improve those pillars choosing appropriate backgrounds WILL help.No, I don't agree that backgrounds et al provide sufficient utility for anything beyond a very combat oriented play style. Every class gets backgrounds et al. If that were sufficient, why do so many other classes gain heaps of utility on top of that, in addition to being effective in combat?
Also, I outlined in one of the other threads there are nearly 10 or so feats that will enhance a Fighter's ability in exploration or social pillars.
But, as others have pointed out, people are loathe to give up feats or ASIs for such improvements. I can certainly see such features as appropriate to subclasses of Fighter, but not to the core class, as the point of the class is to fight, not so much to explore or handle social challenges IMO.
I made the most sense to me. After all, Barbarians get more Rage, Monks get more Ki, Rogues get better Sneak Attack and more Expertise...So, more of (almost) the same things rather than new add-ons. I like that approach.
Others have suggested such as well. I'll wait to see where most opinion lies to see if either is significantly higher than the other side.Although as it was said before, I'd be happier with an indomitable = legendary resistance feature. Perhaps make the 3rd indomitable/long rest feature a 20th capstone? In other words, a 20th level fighter becomes a (full-fledged) legendary creature. Hum, now I'm thinking about a castilian fighter subclass with "lair actions" features...