CRGreathouse
Community Supporter
Here's my massive critique of U_K's Revising Epic Feats.
1. Armor Skin
I think this feat is fine as written and too weak at +1. Clearly someone at Wizards agrees with you though, as when they reprinted Armor Skin it gave a +1 bonus. Frankly I think it's a little weak if anything at +2.
2. Automatic Quicken Spell
3. Automatic Silent Spell
4. Automatic Still Spell
19. Improved Metamagic
23. Multispell
I still like these feats, and tend to prefer them to your new system.
5. Bane of Enemies
6. Chaotic Rage
16. Holy Strike
29. Righteous Strike
31. Thundering Rage
33. Unholy Strike
These changes are probably good, though I'd just as soon simply strike the '(doesn't stack)'.
7. Damage Reduction
You're probably right here; this is a little too popular at +3/--.
10. Epic Dodge
Your critique is probably accurate, much as I like the feat as written, but your revision is much too weak. With those prerequisites no one would ever take it; without any prerequisites other than Dodge, it would be taken only rarely I suspect.
11. Epic Fortitude
12. Epic Reflexes
14. Epic Will
I don't know what you're thinking, these are fine as is. In fact, they're weak enough I rarely see them taken, even though Iron Will is fairly popular in my games.
13. Epic Toughness
I agree that it's weak, although I will note it was revised later to +30. Some of us, though, don't use Improved Toughness in their games -- I won't allow players to take it at all. I don't even allow it as an epic feat.
15. Great Smiting
I'm not sure I agree with your fix, nor that it represents as great a problem as you suggest. I'll have to look into the issue more carefully before passing judgement; you may be right, although I'm sure this is too weak as a cosmic or even divine ability.
17. Improved Combat Reflexes
Attacks of Opportunity have many problems in their current manifestation, and this simply reveals them. I don't like the feat conceptually, although in practice I suspect it's extremely weak for an epic feat.
18. Improved Heighten Spell
I agree, this is what I've done ever since the ELH came out.
20. Improved Spell Capacity
I rather like this feat, and certainly prefer it to the system you propose. I especially like how synergistic it is with ability scores.
21. Infinite Deflection
This is, as you say, "more a problem with deflection itself rather than infinite deflection". You don't propose a fix for the epic feat itself, only for the underlying nonepic feat, but this seems appropriate.
22. Intensify Spell
You're probably right that this isn't needed; your Metamagic Freedom or something like it is surely a better solution. I'm not sure what the perfect fix is yet; for the time being, I allow this in my game. No one's taken it yet.
24. Music of the Gods
I don't agree in general that immunity to mind-affecting effects "should probably be a bonus rather than an immunity". Some things just literally don't have minds.
25. Overwhelming Critical
I like the simplicity of this change, but note that it's not balanced -- this gives almost no benefit to, say, picks and a very powerful benefit to 18-20 weapons.
26. Perfect Health
Your suggestion is absurdly weak, although the epic feat as written is similarly weak.
27. Perfect Multi-weapon Fighting
I'm not sure where I stand on this one.
28. Polyglot
Your suggestion is silly (it's just ESF (Decipher Script)). I like the ability as written; it's a lot of fun. I had a character (a very intelligent fighter) set this as his goal and eventually achieve it, to great effect.
30. Self-Concealment
You don't recommend any changes to the feat, which is fine. The Transcendental ability sounds pretty weak, though.
32. Uncanny Accuracy
You've got to be kidding. I'm stunned you think this is overpowered.
34. Vorpal Strike
I don't think this is so powerful, considering that the basic vorpal ability is available to PCs from about level 12. I'm not sure how powerful it is, but unless divine powers are a lot weaker than I thought they were this isn't on par with them.
1. Armor Skin
I think this feat is fine as written and too weak at +1. Clearly someone at Wizards agrees with you though, as when they reprinted Armor Skin it gave a +1 bonus. Frankly I think it's a little weak if anything at +2.
2. Automatic Quicken Spell
3. Automatic Silent Spell
4. Automatic Still Spell
19. Improved Metamagic
23. Multispell
I still like these feats, and tend to prefer them to your new system.
5. Bane of Enemies
6. Chaotic Rage
16. Holy Strike
29. Righteous Strike
31. Thundering Rage
33. Unholy Strike
These changes are probably good, though I'd just as soon simply strike the '(doesn't stack)'.
7. Damage Reduction
You're probably right here; this is a little too popular at +3/--.
10. Epic Dodge
Your critique is probably accurate, much as I like the feat as written, but your revision is much too weak. With those prerequisites no one would ever take it; without any prerequisites other than Dodge, it would be taken only rarely I suspect.
11. Epic Fortitude
12. Epic Reflexes
14. Epic Will
I don't know what you're thinking, these are fine as is. In fact, they're weak enough I rarely see them taken, even though Iron Will is fairly popular in my games.
13. Epic Toughness
I agree that it's weak, although I will note it was revised later to +30. Some of us, though, don't use Improved Toughness in their games -- I won't allow players to take it at all. I don't even allow it as an epic feat.
15. Great Smiting
I'm not sure I agree with your fix, nor that it represents as great a problem as you suggest. I'll have to look into the issue more carefully before passing judgement; you may be right, although I'm sure this is too weak as a cosmic or even divine ability.
17. Improved Combat Reflexes
Attacks of Opportunity have many problems in their current manifestation, and this simply reveals them. I don't like the feat conceptually, although in practice I suspect it's extremely weak for an epic feat.
18. Improved Heighten Spell
I agree, this is what I've done ever since the ELH came out.
20. Improved Spell Capacity
I rather like this feat, and certainly prefer it to the system you propose. I especially like how synergistic it is with ability scores.
21. Infinite Deflection
This is, as you say, "more a problem with deflection itself rather than infinite deflection". You don't propose a fix for the epic feat itself, only for the underlying nonepic feat, but this seems appropriate.
22. Intensify Spell
You're probably right that this isn't needed; your Metamagic Freedom or something like it is surely a better solution. I'm not sure what the perfect fix is yet; for the time being, I allow this in my game. No one's taken it yet.
24. Music of the Gods
I don't agree in general that immunity to mind-affecting effects "should probably be a bonus rather than an immunity". Some things just literally don't have minds.
25. Overwhelming Critical
I like the simplicity of this change, but note that it's not balanced -- this gives almost no benefit to, say, picks and a very powerful benefit to 18-20 weapons.
26. Perfect Health
Your suggestion is absurdly weak, although the epic feat as written is similarly weak.
27. Perfect Multi-weapon Fighting
I'm not sure where I stand on this one.
28. Polyglot
Your suggestion is silly (it's just ESF (Decipher Script)). I like the ability as written; it's a lot of fun. I had a character (a very intelligent fighter) set this as his goal and eventually achieve it, to great effect.
30. Self-Concealment
You don't recommend any changes to the feat, which is fine. The Transcendental ability sounds pretty weak, though.
32. Uncanny Accuracy
You've got to be kidding. I'm stunned you think this is overpowered.
34. Vorpal Strike
I don't think this is so powerful, considering that the basic vorpal ability is available to PCs from about level 12. I'm not sure how powerful it is, but unless divine powers are a lot weaker than I thought they were this isn't on par with them.