Probably. I was having a hard time with it. On the one hand, being stealthy is logical. On the other hand, it's probably that you look different enough that you're going to stand out. Maybe replace that with the following:Very well done! Regarding Hidden Citizen, I kind of wonder if Insular Upbringing should be related to a stealth bonus (remaining hidden from the world) or perhaps a different skill offering... since there's a lot of other races that seem to get the advantage vs. Charm/Frightened.
Since I definitely love bauriars (and unrelated, when I was little I used to draw wolf-taurs a lot), I wouldn't mind giving it a try. Thanks for the suggestion.@Faolyn , I'd love to see your take on a 'tauric' race if you're game! You could use the heritage gifts to represent different quadrupeds with the serial numbers filed off (centaur, wemic, bariaur*, maybe even spelljammer's dracon).
(* Planescape represent!)
Let them live Large!Since I definitely love bauriars (and unrelated, when I was little I used to draw wolf-taurs a lot), I wouldn't mind giving it a try. Thanks for the suggestion.
Hmm. Maybe I'll just buck 5e completely and at least give the option for them to be Large.
Thanks. I would appreciate any issues you might find.I'll do a deep dive later on, but at cursory glance this looks pretty amazing!
Sure, I can see that. My table happens to like spike growth so that sort of damage is pretty common where I am, but I can see combining them.I really like this write-up, I would definitely use it in my games! I have only a few thoughts to consider:
With Quadruped: Hooves, I might add +5 movement also, just to give it a little buff. In most of the games I've played, terrain/caltrop-damage is fairly rare, at least comparatively to being knocked-prone (paws) or climbing situations (tarsi). Also it seems like centaurs should have an option somewhere to gallop a little faster.
Heh. I like. Nothing wrong with the occasional cheese.With Unending Strength, since Relentless Endurance is already an orc gift, what about something like:
Tireless Workhorse (OK, cheesy name...): If you fail a Strength ability check or saving throw, you may reroll it with Advantage but must accept the new result. You can't use this feature again until you finish a long rest.
I suppose it depends on how a party culture is done. I'm... very much not a partier by nature, so my two different thoughts on that would be, (1) is there enough of a party culture of the sort you can be born into and live your whole life; and (2) Maenads? Some sort of (potentially) fey-based culture? I could definitely see that. There's a whole world of potential cultures for the Fey Realms and the other planes of existence.I also wonder, with Carouser, if that theme might work better in a Culture.
What do you think?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.