Planar Court
Throughout the planes, there are all manner of unearthly nations, ruled by beings fair and fell: noble genies, archfey, and the lords of the demons and devils. Some of these Courts are tiny—relatively speaking, of course, as they still usually rival some humanoid city-states or kingdoms in size—others are large enough to dwarf whole planets in both sheer size and population. Filled with impossible wonders and horrors and made with even more impossible materials, these Courts are among the greatest of places in the planes, and the politics played within and between them often has repercussions that can rattle the entire multiverse.
Although many Planar Courtiers are nobility, there are also countless others: scholars, clerks, consorts, councilors, guards, knights, healers, entertainers, soothsayers, servants, and slaves, among others. Everyone has at some sort of purpose within the Court—although sometimes, that purpose is incredibly bizarre by the standards of mortals from the Prime. A demon princess may have servants whose entire purpose is to serve as living lamps for her; a noble djinn might employ a teacher who trains young clouds in how to rain.
If you are from a planar court, determine if it is an Faerie Court (Fey), a Dread Court (Fiend), or a Genie’s Court (Elemental).
Characters raised in the Planar court culture share a variety of traits in common with one another.
Courtly Games. Even in the most beneficent of Planar Courts, those who bore the nobility tend to not survive for very long. You are proficient with one musical instrument and one gaming set of your choice.
Magical Nature. The innately magical nature of a Planar Court grants its citizens a bit of their own magic. You know your choice of of one of the following cantrips:
druidcraft,
prestidigitation, or
thaumaturgy. Your spellcasting ability for this spell is Charisma.
Place in the Pecking Order. Where the people of a nation on the mortal plane may be able to tell an individual’s general status in that nation by judging their manner, clothing, or accent or choice of phrasing, status among the otherworldly beings of a Planar Court is often based on far more esoteric things than it is among humanoids: an individual might be, by humanoid standards, an incredibly powerful spellcaster or warrior, or an exemplary orator or philosopher, but still be considered the social inferior of an individual who has mastered the twelve uses of the color vermillion, who has been chosen by the Mother of Ice, or who has consumed a True Name of a god.
After you observe a creature of the same type as your Court that is within 60 feet of you for at least one minute, you can use an action to make either a History or Insight check against their passive Deception. If you succeed, you learn a piece of lore about either that species of creature (such as information from the Legends and Lore section of the creature’s entry in
Monstrous Menagerie), or a piece of information about that
specific individual, and, if that creature is an intelligent being, its social standing among other creatures of the same type and (if applicable) within your Court. Additionally, you can always use Intelligent when you make this roll.
Planar Knowledge. You are proficient in Arcana. Additionally, even if you weren’t directly involved in the politics of a Planar Court, you’ve managed to develop an understanding of how the people and entities of the Planar Court act, as well as the etiquette used in it. You are proficient in one of Deception, Intimidation, or Persuasion, and you gain an expertise die in that skill when trying to influence a creature of the same type as your Court.
Languages. You can speak, read, sign, and write Common and one of Abyssal, Sylvan, Infernal, or Primordial.