Ruin Explorer
Legend
frankthedm said:Not negligible at all. PCs have often encounter weaker monsters in significant numbers. Those Monsters are generally worth some XP and thus need to provide some challenge. Auto hit on a 20 ensures this.
Often times PCs and NPC can crank their AC a fair amount, Auto hit ensures that turtling is not the best option..
Auto miss on a one means a character reduced to low HP is not autodead the moment the next attack is declared.
I have to agree with Frank, these rules have a significant effect on gameplay. I could live without automiss on 1 (though y'know, why?), but auto-hit on 20 is a big deal esp. when you're dealing with lots of weakass monsters.
Of course you could replace auto-hit on 20 with "re-roll and add that to the original number on 20" (continuing with every 20), but that's more complex and somewhat more annoying.