ForceUser
Explorer
Tonight my players rolled new characters for the third time in ten months of regular play. Twice before they've wiped out. I feel bad about it, and as a storyteller it's frustrating because it seems that we're constantly taking steps backward instead of forward. Evaluating my DMing style, I don't feel that I'm "out to get" my players, nor do I feel like I put them up against unreasonable threats. It's just that the threats they face sometimes require finesse and smart planning, an understanding of the situations they face, and I often get the feeling that my players aren't quite totally aware of the consequences of their actions.
For example, tonight they faced a small tribe of ogres. The party was 3rd-5th level (7 characters, average level 4th) and were tackling the problem of anywhere from 5-8 ogres who were raiding nearby villages. They knew the ogre leader could cast call lightning, which made him at least a 5th-level druid or spirit shaman (with nonassociated class levels for being an ogre spirit shaman, he was CR 6). They knew the regular ogres numbered 4-7. They knew where the ogres laired, and they knew that the ogres spent their recent days plundering the nearby barrow-tombs of ancient pagan chieftains. The ogres were not aware of them, and so they knew they had all the time they needed to plot a strategy to tackle the problem.
Instead, they entered the ogre lair during the day, while most of the ogres were out, ransacked the place, and killed the single ogre sentry. They left his head on a pike as a warning (or a boast, I'm not sure) and departed. The ogres returned home that evening, saw their slaughtered kin, and promptly organized a search for the culprits.
Meanwhile, the party had retreated half a mile away from the ogres' lair, built a fire, set a watch, and went to bed. The ogre leader was a tracker. With low-light vision, a rising moon and all night to track, he found the party by spotting their campfire at a distance. He fell back, put bull's strength on himself and a few others, cast shillelagh on his greatclub, then moved within the edge of medium range and targeted the PCs' campfire with entangle. Caught completely by surprise, the group didn't have much of a chance. They all died.
Could I have let them slide and not followed the logical outcome of their actions, based on the monsters' capabilities? I suppose. Could I have gone easy on them during the fight and flubbed a few crucial die rolls? I guess I could have. I didn't, though, because I believe in fair play. I believe in adhering closely to the rules and the capabilities of my NPCs. Should I go easy on the PCs when they make bad decisions (such as leaving the campfire lit after raiding the ogre lair)? Twice now, bad decisions on the part of the players have caused TPKs. They're not all newbies; some are veteran players. I don't like changing my leveled approach to DMing to accomodate the players' poor choices. I also don't like starting over all the time.
What would you have done?
For example, tonight they faced a small tribe of ogres. The party was 3rd-5th level (7 characters, average level 4th) and were tackling the problem of anywhere from 5-8 ogres who were raiding nearby villages. They knew the ogre leader could cast call lightning, which made him at least a 5th-level druid or spirit shaman (with nonassociated class levels for being an ogre spirit shaman, he was CR 6). They knew the regular ogres numbered 4-7. They knew where the ogres laired, and they knew that the ogres spent their recent days plundering the nearby barrow-tombs of ancient pagan chieftains. The ogres were not aware of them, and so they knew they had all the time they needed to plot a strategy to tackle the problem.
Instead, they entered the ogre lair during the day, while most of the ogres were out, ransacked the place, and killed the single ogre sentry. They left his head on a pike as a warning (or a boast, I'm not sure) and departed. The ogres returned home that evening, saw their slaughtered kin, and promptly organized a search for the culprits.
Meanwhile, the party had retreated half a mile away from the ogres' lair, built a fire, set a watch, and went to bed. The ogre leader was a tracker. With low-light vision, a rising moon and all night to track, he found the party by spotting their campfire at a distance. He fell back, put bull's strength on himself and a few others, cast shillelagh on his greatclub, then moved within the edge of medium range and targeted the PCs' campfire with entangle. Caught completely by surprise, the group didn't have much of a chance. They all died.
Could I have let them slide and not followed the logical outcome of their actions, based on the monsters' capabilities? I suppose. Could I have gone easy on them during the fight and flubbed a few crucial die rolls? I guess I could have. I didn't, though, because I believe in fair play. I believe in adhering closely to the rules and the capabilities of my NPCs. Should I go easy on the PCs when they make bad decisions (such as leaving the campfire lit after raiding the ogre lair)? Twice now, bad decisions on the part of the players have caused TPKs. They're not all newbies; some are veteran players. I don't like changing my leveled approach to DMing to accomodate the players' poor choices. I also don't like starting over all the time.
What would you have done?