Chimera said:
One has to wonder if your players have ever read the Monster Manual. Ogres have Darkvision and Low Light Vision. They favor attacks with overwhelming odds and ambushes.
Well, I might be the only one here, but as far as I'm concerned, it's a
problem that my players know so much of the MM! IMO, this only leads to metagaming as the players knows things that their characters doesn't. If the characters had never encountered ogres before, I would have required them to have Knowledge (Monsters) as a skill to know that ogres have dark vision and low-light vision.
As for the above mentioned TPK, I agree that the party was too sure of themselves, and perhaps in need of some "education". However, since I'm slightly soft with my players, I would have pulled my punches a bit. I think that Mark's suggestions above (post # 4) were really good; I would have solved the situation in a similar way.
Also, sometimes players make their characters do stupid things because the players themselves lack understanding and/or knowledge concerning the situation. In the TPK cited above, the party only retreated for
half a mile before setting up camp, and they also lit a fire. My reaction to this is: Do any of the players realise how far sound carries at night and how far a camp fire that's in the open is visible? Doesn't sound like it to me! In cases like this, I would let any outdoors type of character (bbn, rgr, drd,...) roll a Survival (or Wilderness Lore for the 3.0 crowd) skill check to realise this.
Cheers,
Meadred