Raven Crowking
First Post
swrushing said:How many ogre casualties were there? Not mentioned? Were there any ogre losses? If we knew that, we might have the beginnings of the ability to assess whether it was close or not.
From his short version in the opener, and the elaboration on page 3, it doesn't seem like a close fight where the PCs had much of a chance.
If he now wants to reverse/rephrase his statements and turn this into a thread about "a close fight where the PCs unfoirtunately died", thats fine, but thats not the impression i got.
Nor I.
The impression that I got was "This would have been a fairly matched battle had the PCs even taken the most rudimentary precautions to make it so. Had they taken even reasonable use of the advantages given them by the DM, they might have mopped the floor with their opponents."
The fact is that, even under the unfavorable circumstances the PCs put themselves into, they still managed to get within two die rolls of winning the fight (which may not be an easy fight, but it is a close one) and some of the PCs might have escaped.
Did the PCs put themselves into unfavorable circumstances? I think it is clear that most (but not all) people agree that they did.
Did that mean that the DM had to have the ogres kill them? Obviously not. The DM could have had the ogres capture them, could have had the ogres suddenly reform, could have used divine intervention, etc. He did not. While those kind of duex ex machina saves might be some people's cup of tea, they are clearly not ForceUser's, and his players clearly knew that.
ForceUser clearly has players who want to play in his game. He clearly cares about a detailed, logically consistent world. It is a given that his DMing style isn't for everyone, but after granting this, what he did was consistent with, and a logical extrapolation from, what had occurred previously. Had I been a player, I wouldn't have complained.
My general rule of thumb is this: The DM is not always supposed to be impartial, but the DM always has to appear to be impartial. If the DM does something that is obviously partial, it not only robs meaning from the encounter/victory/whathaveyou at hand, but from all future encounters, etc. The players will be forced to wonder if they won, or if the DM won for them. Worse, some players will lean upon DM partiality, and drag the game down for everyone else. YMMV.
In ForceUser's case, had he done anything else, he would have been obviously saving the PCs. They already knew his playing style well enough.
Were I ForceUser, I would consider slowing down progress, perhaps by halving (or quartering) XPs, and give the players a number of low-risk scenarios where they can see their opponents using clever (or just normal) tactics and the results thereof without a significant risk of character loss. Then, when they seem to "get it", he can start throwing harder encounters at them.
RC
RC