Another area of common ground: Dice.
We all like dice.
Dungeons
You are never too young for...what was this about?
I agree with you that the DM-Player relationship is key to a good game. Care to enlighten us on the specifics you discovered?I gotta say, for a few years there I was pretty skeptical of the traditional DM-Player relationship. These days, I've changed my mind. I think it works well. Chalk it up to not really understanding the traditional playstyle. (Yeah, strange since I've been playing D&D for over 20 years, but I never really got it until a few years ago.)
I agree with you that the DM-Player relationship is key to a good game. Care to enlighten us on the specifics you discovered?
and cutting back on the number of players. 20 is no longer optimal.
which means you don't need a caller for the group. players can act as callers for their own PC.
but it also means that combat gets a bit more hectic. if the group isn't on the same page with tactics.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.