I have a PC in a game that I run that tries grappling absolutely everything ( Large golems, various devils, frost giants, a ghost once ( that was interesting! ) even tried it on a dragon before getting flicked off ). This particular monk has rolled insanely well on his HP, and can take a ton of damage, so his strategy is to find the biggest, baddest looking bad guy, and tackle him, and take the AoO from anybody that gets them. Or, if there is an obvious spell caster about, that baddy usually gets dropped insanely fast ( he can usually find a way to get thru whatever line the enemy has set up to my continued chagrin ). This happens constantly! After the last game, I've decided this has to stop ( he took out the spell caster, and the opposing force lost its way to evacuate ).
I need to come up with a particularly brutal way to teach him that grappling isn't always the best approach. I don't think he'll attempt to grapple incorporeal undead anymore, but I need to protect my spell casters! They can't compete against his strength/BaB. I'm all for PCs using sound tactics, but they've used this trick enough, and its about time somebody found a way to counter it.
I've thought of things like fireshield/cold shield, spiked armor, being able to go incorporeal... it never really helps, the bad guys are always put off guard, and the pCs generally proceed then to mop them up.
So... I need a devious trap, something like a tar baby perhaps that will prove a lesson ( I don't want to counter a grapple with a grapple, that seems... to trojan horsey ). Any ideas!
I need to come up with a particularly brutal way to teach him that grappling isn't always the best approach. I don't think he'll attempt to grapple incorporeal undead anymore, but I need to protect my spell casters! They can't compete against his strength/BaB. I'm all for PCs using sound tactics, but they've used this trick enough, and its about time somebody found a way to counter it.
I've thought of things like fireshield/cold shield, spiked armor, being able to go incorporeal... it never really helps, the bad guys are always put off guard, and the pCs generally proceed then to mop them up.
So... I need a devious trap, something like a tar baby perhaps that will prove a lesson ( I don't want to counter a grapple with a grapple, that seems... to trojan horsey ). Any ideas!