OK, I'm going to post this to the DM and ask if it looks OK. It isn't exactly like the Iron Heroes book because it uses AC instead of defense bonus, and I got kind of lazy on a few things so bear with me. In general though does this look balanced for a character that will not be able to have any type of magic items?
Sir Herold Glegane
Male human armiger 1
LE Medium humanoid (human)
Languages Bretonnian
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AC 19, touch 11, flat-footed 19; light fort (25% crit failure)
hp 12 (1 HD, 1d4+6); reserve 12; DR 1/magic
Immune magic (helpful)
Fort +3, Ref +2, Will +0 (IH rules: Saves are +1 per lvl)
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Spd 30 ft.
Melee longsword +3 (1d8+2 / 19-20)
Ranged longbow +2 (1d8)
Base Atk +1; Grp +3
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Str 14, Dex 13, Con 15, Int 10, Wis 8, Cha 12
SQ healing reserve (heal 1 hp per minute up to reserve amount), master armorer (speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity)
Feats Armor Mastery 2 (+1 DR, light fort), Shield Mastery 2 (+1 shield bonus)
Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)
Skills Craft (Master Armorer) +6, Ride +5, Diplomacy +5
Possessions Heavy Steel Shield (20 gp, AC +3, CP -2, 15 lbs), Scale Mail (50 gp, AC +4, CP -4, DR 1/magic, 30 lbs), longsword
Sir Herold Glegane
Male human armiger 5
LE Medium humanoid (human)
Languages Bretonnian
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AC 24, touch 11, flat-footed 24; light fort (25% crit failure); uncanny dodge; dodge +2
hp 54 (5 HD, 1d4+6); reserve 54; DR 2/magic
Immune magic (helpful)
Fort +8, Ref +6, Will +4 (IH rules: Saves are +1 per lvl)
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Spd 30 ft.
Melee longsword +8 (1d8+4 / 19-20)
Ranged longbow +6 (1d8)
Base Atk +5; Grp +7
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Str 14, Dex 13, Con 16, Int 10, Wis 8, Cha 12
SQ Superior Armor Bonus +3, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (AC Red 1, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4)
Feats Armor Mastery 4 (+2 DR, light fort, -2 ACP, max dex +1), Shield Mastery 4 (+2 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 3 (+2 dodge bonus against 2 opponents, earn tokens for every miss, use tokens to increase dodge bonus), Weapon Focus (longsword) 2 (+1 attack bonus, +2 damage)
Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)
Skills Craft (Master Armorer) +11, Ride +9, Diplomacy +9
Possessions Heavy Steel Shield (20 gp, AC +4, CP -2, 15 lbs), Chainmail (50 gp, AC +8, CP -3, DR 2/magic, 30 lbs), longsword
Sir Herold Glegane
Male human armiger 10
LE Medium humanoid (human)
Languages Bretonnian
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AC 33, touch 12, flat-footed 33; light fort (25% crit failure); uncanny dodge; dodge +2
hp 116 (10 HD, 1d4+6); reserve 116; DR 3/- (applies to energy attacks and spells)
Immune magic (helpful)
Fort +13, Ref +12, Will +9 (IH rules: Saves are +1 per lvl)
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Spd 30 ft.
Melee longsword +14/+9 (1d8+4 / 17-20)
Ranged longbow +12/+7 (1d8)
Base Atk +10/+5; Grp +12
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Str 14, Dex 14, Con 16, Int 10, Wis 8, Cha 12
SQ Superior Armor Bonus +7, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +1, AC Red 2, speed increase 1 category for light and medium armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have hit without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+1/2lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks)
Feats Armor Mastery 6 (+3 DR, light fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 6 (+3 shield bonus, if attacker would have hit without shield bonus: +3 shield bonus on next attack, miss provokes AoO), Dodge 5 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally), Weapon Focus (longsword) 4 (+2 attack bonus, +2 damage), Improved Critical (longsword) 4 (double crit threat range), Mobility 5 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO), Deflect Missiles 5 (deflect ranged hits for 0 damage)
Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)
Skills Craft (Master Armorer) +16, Ride +15 Diplomacy +14
Possessions Heavy Steel Shield (20 gp, AC +5, CP -2, 15 lbs), Fullplate (50 gp, AC +15, CP -3, DR 2/magic, 30 lbs), longsword
Sir Herold Glegane
Male human armiger 15
LE Medium humanoid (human)
Languages Bretonnian
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AC 39, touch 12, flat-footed 39; heavy fort (50% crit failure); improved uncanny dodge; dodge +2
hp 173 (15 HD, 1d4+6); reserve 173; DR 5/- (applies to energy attacks and spells)
Immune magic (helpful)
Fort +18, Ref +17, Will +14 (IH rules: Saves are +1 per lvl)
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Spd 30 ft.
Melee longsword +19/+14/+9 (1d8+6 / 15-20)
Ranged longbow +17/+12/+7 (1d8)
Base Atk +15/+10/+5; Grp +17
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Str 14, Dex 14, Con 17, Int 10, Wis 8, Cha 12
SQ Superior Armor Bonus +11, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers)
Feats Armor Mastery 9 (+5 DR, heavy fort, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO), Dodge 8 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus), Weapon Focus (longsword) 7 (+2 attack bonus, +4 damage), Improved Critical (longsword) 7 (triple crit threat range, +4 to confirm crits), Mobility 8 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 8 (Deflect ranged weapons for 0 damage), Combat Expertise 6 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge)
Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)
Skills Craft (Master Armorer) +21, Ride +20 Diplomacy +19
Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +19, CP -3, DR 2/magic, 30 lbs), longsword
Sir Herold Glegane
Male human armiger 20
LE Medium humanoid (human)
Languages Bretonnian
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AC 43, touch 12, flat-footed 43; immune crits; improved uncanny dodge; dodge +2
hp 250 (15 HD, 1d4+6); reserve 250; DR 10/- (applies to energy attacks and spells)
Immune magic (helpful)
Fort +24, Ref +22, Will +19 (IH rules: Saves are +1 per lvl)
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Spd 30 ft.
Melee longsword +25/+20/+15/+10 (1d8+6 / 15-20)
Ranged longbow +22/+17/+12/+7 (1d8)
Base Atk +20/+15/+10/+5; Grp +17
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Str 14, Dex 14, Con 19, Int 10, Wis 8, Cha 12
SQ Superior Armor Bonus +15, healing reserve (heal 1 hp per minute up to reserve amount), master armorer (Max Dex +2, AC Red 3, speed increase 2 category for heavy armor, use con instead of int for craft armor checks), tough as nails (use con instead of str for carrying capacity), Armor Pool (gain 1 token for every 10 points of damage received when an opponent would have without your armor bonus), Combat Magnet (spend 2 armor tokens to draw attack when adjacent ally is targeted), Armored Redoubt (you grant +6 soft cover instead of +4), Wall of Iron (expend tokens, enemy -2 morale to hit and AC, DC 10+lvl+con+tokens [18+tokens]), Reinforced Defense (armor's DR -, applies to spells and energy attacks), Armor as Second Skin (sleep in armor w/no penalty), Draining Defense (spend 2 or more armor tokens on single target, will save DC 10+1/2lvl+con+ token, target takes 1d4+con nonlethal damage every time it attacks), Distracting Lure (4 or more tokens, DC 10+1/2lvl+con+tokens, target loses dex bonus for all attackers), Supreme Reinforced Defenses (+5 DR)
Feats Armor Mastery 10 (+5 DR, immune crits, -2 ACP, max dex +1, armor one category lighter), Shield Mastery 9 (+5 shield bonus, +9 if expend standard action, +7 if expend move action, if attacker would have hit without shield bonus: +3 shield bonus on next attack, AoO, foe that strikes shield must win str check or drop weapon), Dodge 9 (+2 dodge bonus against 3 opponents, earn tokens for every miss, use to increase dodge bonus, spend 4 tokens to cause flanking opponent to target their ally, spend tokens as bonuses to tumble, use tokens to move after target attack misses, use token to grant attack bonus, opponents suffer -2 attack penalty if they miss), Weapon Focus (longsword, lance, longbow, shield) 8 (+3 attack bonus, +4 damage), Improved Critical (longsword) 8 (triple crit threat range, +4 to confirm crits), Mobility 9 (+6 AC against AoOs for one target, can move before and after attack, +2 AC if one target misses AoO, attack at any point along a charge, free aoo after foe misses aoo, attempt trip if opponent misses after aoo), Deflect Missiles 10 (Deflect ranged weapons for 0 damage), Combat Expertise 7 (attack roll penalty add to defense up to BAB, defense penalty for attack roll bonus up to BAB, parry token pool, token grants +1 bonus on attacks, +1 defense bonus), Mounted Combat 4 (Ride check negates hit to mount, foe cannot avoid overrun, +2 defense if double move, +4 if runs, double damage after mounted charge)
Background Traits High Born (+2 bonus on diplomacy vs nobles and officials, title: knight), Stout (+1 natural armor bonus)
Skills Craft (Master Armorer) +27, Ride +25, Diplomacy +24
Possessions Heavy Steel Shield (20 gp, AC +7, CP -2, 15 lbs), Fullplate (50 gp, AC +23, CP -3, DR 2/magic, 30 lbs), longsword