Incenjucar
Legend
It would be a bad idea to have the old collection of power source-specific countermeasures, simply because there will be several power sources and we already had enough of a headache with magic vs. psionics.
The amount of DM fiat needed is hardly "ridiculous". Just give any spell cast at the magic resistant monster a flat % chance to not work. Come up with some decent fluff to explain why this particular creature is magic resistant. Done.TwinBahamut said:As such, something like a "anti-magic field" or a "anti-martial field" can not be applied to monsters at all without a ridiculous amount of DM fiat. As such, I think it is obvious that the designers of 4E don't intend for such effects to be in the game rules, and that we should not expect to see anti-magic effects, let alone anti-martial effects.
Well, in order to do that, first you need to define what a "spell" is in 4E. As far as I am aware, the only use for the word "spell" in 4E is for Arcane Powers. As such, when using the definition you just gave, for anything other than an Arcane Power, such as Divine Powers, Rituals, or Powers for any other kind of "magical" power source, you need some level of DM fiat for your "magic resistant modifier" to apply.WheresMyD20 said:The amount of DM fiat needed is hardly "ridiculous". Just give any spell cast at the magic resistant monster a flat % chance to not work. Come up with some decent fluff to explain why this particular creature is magic resistant. Done.
Belphanior said:It's called "disarm". That should nullify most martial maneuvers. If you can also immobilize and silence them (in case of the warlord screaming around orders), I think you've got your bases covered.
This.Incenjucar said:It would be a bad idea to have the old collection of power source-specific countermeasures, simply because there will be several power sources and we already had enough of a headache with magic vs. psionics.
Revinor said:I don't think you will see a lot of that in 4e. As far as I understand the idea behind 4e, there is going to be minimal amount of things which take away the choices/abilities from you.
Spell resistance is gone.
Beholder anti-magic is gone AFAIK.
Material components are gone. Not sure about verbal, but I would not be surprised to see either them gone or silence not being there.
Dispel magic is not inhibiting magic, anyway, I would expect some spells removing ongoing effects, based on the type of effect (poison, fire, etc), not on source of affliction.
Anti-magic fields? Big chance they have been declared to be 'non-fun' for spellcasters and thus cut out.