Antimagic shell (I know, I know ...)

The Monk move above speed 50' is a supernatural ability which is not double by the Boots.

This is not only debatable; but also irrelevant to the speed smackdown that fly/boots of S&S provide. Said smackdown is even more heinous with haste thrown into the mix; allowing a character capable of such speeds to charge at a range even archmages have trouble throwing long range spells - 1080 feet.

I will concede that expeditious retreat and the boots "doubling" effect are identical for the purposes of determining the bonus - and state that those do not stack. If they did do so; it would be tactically possible to "charge" even a 20th level archmage with this tactic - before they could hit you with a long range spell!



And when you get in the AMF the boots stop working abruptly which may or may not influence whether you can reach your opponent or not.

anticipated... that's why I stuck this in the speed smackdown:

Since the barbarian can get in from that far out - I'll be content to "spot" him the 5 feet of distance that he doesn't have His boots and fly spell ya rules lawyers.

if you want to be REALLY technical and do the relative mathematics you need to determine the "speed break" don't forget to account for the barbarian's non-magical fast movement ability... in this case the ratio comes out 5.142 to 1 - so if you want to be THAT picky you can just take 30 feet off the "instant charge range" - and 45 feet off of of the range if you use the haste/boots/fly combo.

At these distances - spotting the guy to charge him in the first place is problematic anyway.
 

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Oh, and the 'wizard's best spell' is surely not one that deals hit point damage, but one that incapacitates the Barbarian on the spot.

Anyways, if the barbarian gets close and the wizard is unwilling to drop the AMF, then he's toast most probably, because the barbarian will just grapple or trip him, if he's smart.

Bye
Thanee
 

Expeditious retreat;

Your speed and maximum jumping distances both double. These benefits count as enhancement bonuses.

Fly does give you a flight speed... :D
 

Magus_Jerel said:
If said Barbarian is wearing boots of striding and springing and has drunk a fly potion - His "charge" range is 720 feet.

Base fly move - 90ft
Boots see and double this to 180 ft
Use the full round charge action:
720 feet to smacking said magic user - 1 attack
If his speed is 180, and you can move up to twice your speed in a charge, how can his charge range be 720? Shouldn't it be 360.
 

The charge is a "full charge" - using the power of the double move action as your "standard action", and getting the "bonus" attack because you obey the restrictions of the charge action - moving in a straight line and attacking at the end of your movement.

the 360 foot distance would be the case under the "partial charge" rules.

Dr Z - your question is a good one; and it occurs because of a whole lot of dupidity in the initiative/combat actions system.
 

Magus, it does not work that way. Charging is a special standard action (by the PH; it is a full action according to the SRD) that allows you to move up to twice your speed and make an attack. A partial charge allows you to move up to your speed and make an attack. There is no "full charge" that lets you move even further.
 

I just noticed, that under Antimagic Aura (7th level, MoF) it specifically says, that spellcasting is not possible within the aura. Since the spell is pretty much the same as Antimagic Field (also suppresses magic only) with the additional option to cast it on someone else, this might show what the intention is concerning spellcasting inside the Antimagic Field.

Bye
Thanee
 

Thanee said:
I just noticed, that under Antimagic Aura (7th level, MoF) it specifically says, that spellcasting is not possible within the aura. Since the spell is pretty much the same as Antimagic Field (also suppresses magic only) with the additional option to cast it on someone else, this might show what the intention is concerning spellcasting inside the Antimagic Field.

Bye
Thanee

Just jumping in on this discussion:)

Since memorized spells are held in your mind by magical energies you could argue that while in an antimagical field they are suppressed to and you can not complete (cast/Trigger) the spell?
 

This thread is Priceless!!!!! :)

People arguing that a person can cast spells from Within an Anti-Magic Field. snicker.

People arguing that Boots of S&S double Flight movement. snicker.

Full Charge Action.... snicker snicker.

As the voice of Reason let me say this.

1. You cannot cast spells within an Anti-Magic Area. Why? If I have to answer this you could not understand.

2. Boots of S&S, the ultimate munchkin toy. Let me tell you that this item does not double Flight speed, or stack with Expeditious Retreat or a High Level Monks move (When it becomes supernatural it no longer effects it) Why? Because we're not as Munchkin as you, and that little problem known as THE RULES.

3. Full Charge Action? Hey let's just MAKE STUFF UP so my munchkin character can attack people miles away! Yeah that's sooo cool. Then let's go onto a board where people who actually have read the rules go and try to fool them with my make believe rules! DARN IT! They figured it out!
 
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