• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Anubis vs. Upper_Krust (Referee: S'mon)

Necklace of Missiles (fireballs)

Both your views have merit. I have to make a judgement call based on my own experience.

On my reading of it, the missiles are to be treated like hand grenades which are 'primed' when removed from the necklace - up until that point they won't detonate as a result of kinetic impact (BTW I remember a Dungeon scenario where kobolds were throwing lots of necklace-of-missile globes with gay abandon).

However, as the missiles are small items, if they were already removed from the necklace I would allow up to three to be thrown _at the same target_ as a standard action (as with Shuriken in PHB). As Incisor is still hasted, he could therefore move 70' and throw 6 missiles in 1 round (in 2 throws of 3 missiles each).

I count the total from the biggest 6 missiles as 47 d6.

10d6/9d6/9d6/7d6/7d6/5d6 Save DC 14 for all (lvl 3 spell, minimum stat 13 = +1), Lu Bu +4 Ref save.

10d6: 19 - save. 38/2 = 19 dmg
9d6: 19 - save. 33/2 = 16 dmg
9d6: 22 - save. 38/2 = 19 dmg
7d6: 15 - save. 23/2 = 11 dmg
7d6: 17 - save. 29/2 = 14 dmg
5d6: 7 - fail. 13 dmg.

Lu Bu takes 92 damage and goes down at -2 hp.
 
Last edited:

log in or register to remove this ad

Anubis said:


I have to object to this one. I am pretty certain that one is unable to use all of the spheres on the necklace at once. Plain and simple, I don't think that's allowed. In fact, the DMG suggests that using it is likely a Standard Action. Only by being hit and failing your saving throw against a fire attack can all of the spheres explode at once. In fact, if this were allowed, I imagine that everybody would be using this tactic at high levels, having access to proper protections easily enough.


I don't think it's particularly unbalanced for characters in the 12-20 level range - even if I allowed all the missiles to be thrown at once, it's still probably less powerful than a 'Harm' spell, and it takes time, gp and XP to create the one-shot item.
 

Re: Necklace of Missiles (fireballs)

S'mon said:

However, as the missiles are small items, if they were already removed from the necklace I would allow up to three to be thrown _at the same target_ as a standard action (as with Shuriken in PHB). As Incisor is still hasted, he could therefore move 70' and throw 6 missiles in 1 round (in 2 throws of 3 missiles each).

Okay, I can live with that. The battle ain't over yet! Time to stop playing around . . . Hehehe . . .

Now it's my turn . . . Incisor will know the name of Xun Huo! (There IS a reason she was able to live to become a deity in the game i played in! TACTICS!)

Everyone still has Haste for two more actions, so that'll help. (Time to keep track of it, because this battle is gonna last longer than 5 rounds. I went back and counted up the hasted actions to keep track. This will be the fourth.)

Xun Huo

Partial Action: Move forward 40 ft. toward Incisor.

Standard Action: Move forward 40 ft. toward Incisor and cast Wall of Force; make it a 11-ft.-radius hemisphere centered on the spot Incisor is standing on, trapping him inside.
 
Last edited:

Okay my turn.

(Presumably this encounter is outdoors in standard temperate terrain?)

Incisor (with his 34 strength remember) begins to burrow at the ground at the edge of the wall of force hemisphere nearest to where Lu Bu fell. I think the most expedient method would be with his bare hands (or perhaps his greataxe depending on the terrain?).
 

Re: Re: Necklace of Missiles (fireballs)

Xun Huo

Partial Action: Move forward 40 ft. toward Incisor.

Standard Action: Move forward 40 ft. toward Incisor and cast Wall of Force; make it a 11-ft.-radius hemisphere centered on the spot Incisor is standing on, trapping him inside.

OK, am I right that Xun Ho finishes the round 30' from Incisor? As she and he are the only remaining combatants I'm giving him a Listen check to hear her, DC 10+1/10' distance, I roll 6+10=16 so he'd hear her up to 60' away. However Incisor is now within the Wall of Force hemisphere.
 
Last edited:

Upper_Krust said:
Okay my turn.

(Presumably this encounter is outdoors in standard temperate terrain?)

Incisor (with his 34 strength remember) begins to burrow at the ground at the edge of the wall of force hemisphere nearest to where Lu Bu fell. I think the most expedient method would be with his bare hands (or perhaps his greataxe depending on the terrain?).

I'll assume it's hard-packed earth. BTW is there any reason Incisor would not get an SR check to pass through the Wall of Force?

Edit: I've re-read the Spell Resistance section in DMG and the Wall of Force spell, as far as I can tell it's a good example of a spell to which SR does apply - the DMG gives Blade Barrier as an example of a persistent spell to which SR applies, being an Evocation that creates a magical effect with a limited duration. Am I missing anything?
 
Last edited:

S'mon said:
I'll assume it's hard-packed earth.

Okay.

S'mon said:
BTW is there any reason Incisor would not get an SR check to take down or pass through the Wall of Force?

I glanced at the spell description as far as I can tell you don't get your spell resistance against it (I presume that means trying to walk through it as well, though I can't find anywhere that mentions this).
 

Upper_Krust said:


I glanced at the spell description as far as I can tell you don't get your spell resistance against it (I presume that means trying to walk through it as well, though I can't find anywhere that mentions this).

Okay, I see now it says "Spell Resistance: No", whereas Blade Barrier says "Spell Resistance: Yes". Okay then... big change from 1e/2e magic resistance!

Unless anyone can point me to some digging rules I'm thinking it'll take Incisor 5 (hasted) rounds to clear a hole big enough to pass through, or 10 unhasted - 60 seconds seems about right, given he has to use his hands.
 


S'mon said:
Okay, I see now it says "Spell Resistance: No", whereas Blade Barrier says "Spell Resistance: Yes". Okay then... big change from 1e/2e magic resistance!

I know, that seems a bit of stupid rule to be fair.

S'mon said:
Unless anyone can point me to some digging rules I'm thinking it'll take Incisor 5 (hasted) rounds to clear a hole big enough to pass through, or 10 unhasted - 60 seconds seems about right, given he has to use his hands.

We should do this a round at a time - I have some plans.
 

Into the Woods

Remove ads

Top