Necklace of Missiles (fireballs)
Both your views have merit. I have to make a judgement call based on my own experience.
On my reading of it, the missiles are to be treated like hand grenades which are 'primed' when removed from the necklace - up until that point they won't detonate as a result of kinetic impact (BTW I remember a Dungeon scenario where kobolds were throwing lots of necklace-of-missile globes with gay abandon).
However, as the missiles are small items, if they were already removed from the necklace I would allow up to three to be thrown _at the same target_ as a standard action (as with Shuriken in PHB). As Incisor is still hasted, he could therefore move 70' and throw 6 missiles in 1 round (in 2 throws of 3 missiles each).
I count the total from the biggest 6 missiles as 47 d6.
10d6/9d6/9d6/7d6/7d6/5d6 Save DC 14 for all (lvl 3 spell, minimum stat 13 = +1), Lu Bu +4 Ref save.
10d6: 19 - save. 38/2 = 19 dmg
9d6: 19 - save. 33/2 = 16 dmg
9d6: 22 - save. 38/2 = 19 dmg
7d6: 15 - save. 23/2 = 11 dmg
7d6: 17 - save. 29/2 = 14 dmg
5d6: 7 - fail. 13 dmg.
Lu Bu takes 92 damage and goes down at -2 hp.
Both your views have merit. I have to make a judgement call based on my own experience.
On my reading of it, the missiles are to be treated like hand grenades which are 'primed' when removed from the necklace - up until that point they won't detonate as a result of kinetic impact (BTW I remember a Dungeon scenario where kobolds were throwing lots of necklace-of-missile globes with gay abandon).
However, as the missiles are small items, if they were already removed from the necklace I would allow up to three to be thrown _at the same target_ as a standard action (as with Shuriken in PHB). As Incisor is still hasted, he could therefore move 70' and throw 6 missiles in 1 round (in 2 throws of 3 missiles each).
I count the total from the biggest 6 missiles as 47 d6.
10d6/9d6/9d6/7d6/7d6/5d6 Save DC 14 for all (lvl 3 spell, minimum stat 13 = +1), Lu Bu +4 Ref save.
10d6: 19 - save. 38/2 = 19 dmg
9d6: 19 - save. 33/2 = 16 dmg
9d6: 22 - save. 38/2 = 19 dmg
7d6: 15 - save. 23/2 = 11 dmg
7d6: 17 - save. 29/2 = 14 dmg
5d6: 7 - fail. 13 dmg.
Lu Bu takes 92 damage and goes down at -2 hp.
Last edited: