Ralts Bloodthorne
First Post
OK, so what EXACTLY are you after?Valesin said:I really appreciate all of the advice. I especially like the fact that for every person who tells me that such a campaign world in impossible in 3.5 someone follows up with the opinion that it will be no big deal.
However, one misconception has crept into the thread: that I intend to run a low magic campaign. I do not. The level of magic is going to be pretty moderate: not Forgotten Realms or Eberron levels perhaps, but a pervasive magic nonetheless.
My intention is to reduce the influence of magic items and the power creep that is inevitable when access to a plethora of such items is availabe (cloaks to increase saves followed by stat-boosting items to offset the better saves, magic weapons needed to offset the artificially inflated ACs of magic protections, etc). More specifically, I want magic items to be special again: no +1 longswords but instead the Sword of AwesomO the Untouchable; granting AC and Save bonuses and perhaps Evasion. I will probably use a Weapons of Legacy-type system where the party finds magic items later in their careers than is standard but have those items increase in power and effectiveness as they gain level. Rather than dozens of +1 or +2 items adorning the party like enchanted Xmas tree lights, a couple of items each with a legend behind each one.
The total sum of magic items will be lower than standard, but each one will be special, possibly unique. And, with the exception of fewer magic items and the emphasis on non-spell magical abilities, the level of magic in the world will be quite respectable.
If you're after a way to help the party buff like is normally assumed, you can always use the tattoo/paint magic system. If the party wants items, they have to make them. OR, if the fighter uses the same sword the whole time, it could start gaining enchantments. You say you want items to return to special status, cool. Let the weapons the party stick with slowly gain enchantments applicable to how they fight.
Let them get tattoos or scarification rituals that grant magical bonuses.
What EXACTLY with the lessening of magic items are you looking for?