Any good 12th-14th level adventures out there?

Maerdwyn

First Post
Hi all - I'm looking for a pre-made adventure I can modify a bit and run next week for a large (7 member) 12th-13th level party. I'm looking for something that's (preferably) not a straight dungeon crawl. I can't use "The Demon God's Fane" as they've just been fane exploring recently.

Any ideas?

Thanks,
Ian
 

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Well, Monte just reviewed Necromancer Games Chaos Rising which seems pretty good fit for you:

http://www.montecook.com/review.html

Pay attention to point scale Monte uses, he gives 6 to good product with couple flaws or troublesome things DM needs to sort out. This adventure seems to be complex, which reduced the rating a bit.

Another option could be one of the Adventure Path modules published by WotC...

Z.
 
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Thanks Zorlag - Chaos Rising looks interesting; I'll check it out.
I've heard pretty bad things about the Adventure path 13th level module, Deep Horizons (IIRC), and the Heart of Nightfang Spire appears to be a pretty old school dungeon crawl, which isn't quite what I'm looking for right now.

Any other thoughts out there?

Thanks,
Ian
 
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We have a free adventure called Valley of the Dragons for 10th and up (scaling notes to get it higher levels) at RPGNow. It has been a very popular download and the last feedback I got was for a group in the level range you are after.

Did I mention its free?
 
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"What Evil Lurks" by Necromancer Games

- Very nice module -- I believe it has the highest rating of any published module on ENWorld.

"Hell in Freeport" by Green Ronin

- An adventure I've read a dozen times but never got the chance to run. Very cool role-playing/combat elements in this one.

"City of the Spider Queen" by WOTC

- Might have to upgrade this one as it is meant to take PCs from Levels 10-18; a bit heavy on the dungeon-crawl aspects but some good RP elements too
 

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