any good multiclass/PRCs for a high level sorc?

I'd try to go without Education, either by taking a level in another class (and drop one level of Archmage) or by waiting longer before you go for the PrC.

You really want more than just a single Metamagic Feat! :)

And be sure to get a Robe of the Archmagi to get Spell Penetration! :D

Bye
Thanee
 

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Well, I would have three metamagic feats probably, and a 4th when I leveled up in Incantrix once more. The one as the prereq, then two more bonus feats.
 

How about a sorcerer 6-->Shadow adept 10-->Archmage 4. There are a number of reasons to do this, not the least of which a shadow sorcerer is just cool. It allows you to boost the DC's of 3 schools pretty darn high so you can really fall back on those versatile save or nothing spells especially the shadow conjuraton and evocation spells. You'll have a more interesting looking spell selection that the typical sorcerer just because of your particular strengths. Plus as you move into epic levels the shadow adept PrC being a 10 level one you can extend it and continue to gain regular boost to your DC's for necromancy, enchantment, and illusion (as well as your saves against those schools).

For both PrC's the feat investment is
*Shadow weave magic (which nets you another +1 DC to the above mentioned schools)
*any metamagic (but hey you'll want that anyway)
*Skill focus: spellcraft (this is really your only "wasted" feat, but hey you get a freebie bonus metamagic from shadow adept so no biggie)
*Spell focus in any two schools (hey if you choose necromancy, illusion, or enchantment this is just working toward those higher DC's, I personally would recommend illusion and enchantment)

If your human that still give you four feats to play around with, and your save DC for say illusion should be around 22+spell level+chr mod.

Feats I would recommend:
heighten
silent and still (these are just really useful)
quicken (to set up for some of the epic level feats).
 


The Shadow Adept is a 10-level PrC in the Realms campaign book, same as Archmage. It's a good class if you want to specialize in the subtler magics, instead of the more powerful offensive magics. Shadow Adepts may not be of good alignment. It also doesn't blend too well with offensive magics, because you take a -1 caster level penalty on all Evocation and Transmutation spells (see the description under the "Shadow Weave magic" feat).
 

Also if you would really like to go whole hog with the shadow theme, and since your planning on the planar travel thing you might speak to your dm about allowing you to take the shade template from the back of the FRCS, it'll put you a couple levels behind, but is one of the few critters that actually gains enough abilities over time to really warrent the +2 ECL or so at higher levels.


Oh and with the shadow adept you can still hang if you want to include a few of the more standard flashbang offensive spells, the -1 caster level really isn't going to make that big of a difference once you get into epic levels, the higher level you are the less it means. The only thing you specifically can't do, if i recall correctly, with the shadow weave feat is cast any spells with the light descriptor. It's also worth noting that your'll have a harder time dectecting, dispelling or countering regular magic, and vise versa.
 

Never mind about the shadowmage. I talked to my DM a few minutes when I met him to get the books. He mentioned (before I even asked) that the shadow mage wouldn't do well because the shadow plane is only co-terminal with a prime material plane so it would be severaly nerfed. The various guild PrCs have the 10% XP penalty, so that's really no good either. So I think I'm going to go Sorc6/Incantatrix9/Archmage5. Unless someone thinks it would be worth trading the Archmage 5 for Incantatrix 10. I'd lose one of the high arcana abilities in exchange for a metamagic feat and the ability to drain magic items to heal myself.

Now it's time to go through and start building the character. I've got plenty of time, though. Due to illness, people being out of town, etc, the next game is not going to be until 12/5. :-/
 

In regards to the High Arcana, I get 6 spells/level/day as a 20th effective level sorc, so it won't kill me to lose a couple of high level spells. Sooo

Arcane Fire: Nice. supernatural ability bypasses SR, does decent damage, 6d6-14d6 depending on the spell slot I burn

Arcane Reach: Doesn't seem especially useful to me. Most touch spells that do damage are lower level, are they not? Most higher level ones are ranged touch.

Mastery of Counterspelling: Would this not stack really well with the Incantatrix levels?

Mastery of Elements: Always good to be able to pick the right energy for the job. Got a fireball, but you're figthing an outsider with fire resistance? Make it an iceball instead.

Mastery of Shaping: With my habits of firing spells into areas near other characters, my fellow players should love this one. Nothing like being in the middle of a bunch of baddies when your MU decides to blast them all with a fireball or some such. Now you can have the spell go around them

Spell Power +1, +2, +3: Get through that SR and increase the saves. All good and stackable.

Spell-Like Ability: Now, never be without your favorite spell. Sure you lose a spell slot to power it, but now you can have that sextuple empowered fireball without the wait for a metamagiced feat. I'm not so sure that this is terribly useful for a sorcerer since he doesn't have to prepare spells anyways.

Of these, I'm leaning towards Spell Power +2 and +3, Arcane Fire, and then two of shaping, elements and counterspelling, probably shaping and elements since I've never done any counterspelling. That would cost me 2 9th level slots, 1 8th level, 1 7th level, and 1 6th level slot.

One of my bigest concerns is getting the 5 schools of spells from 5th to 7th level. At 15th level, I only have four 5th, three 6th, and two 7th level spells. Also, what schools tend to not hurt too bad to lose? I considered Necro, but then you lose most of your save or die spells. I'm leaning towards Enchatment or Illusion possibly.
 

I'd go incantrix 10, archmage 4. I think one metamagic feat is worth more than most the things listed. (take spell power+2,+3, mastery of elements, mastery of counter spelling and forget shaping and arcane fire neither I think are that great, useful sure but not great.
 

Shard O'Glase said:
I'd go incantrix 10, archmage 4. I think one metamagic feat is worth more than most the things listed. (take spell power+2,+3, mastery of elements, mastery of counter spelling and forget shaping and arcane fire neither I think are that great, useful sure but not great.

I think the High Arcana abilities are significantly more powerful than most metamagic feats. Mastery of elements is 5 Energy Substitution feats combined. Spell Power +2 is equivalent to Spell Focus + Spell Penetration (and stacks with both). Arcane Reach is Reach Spell with no level modifier or increased casting time.

I'd go with Spell Power +2, Spell Power +3, Mastery of Elements, Mastery of Shaping, and either Mastery of Counterspelling or Spell Power +1. Arcane Fire doesn't seem terribly necessary for a Sorcerer with a variety of damage spells.
 

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