SPoD said:
What I'd like to see is that every monster in the book is created with the assumption that someone, somewhere, will want to play one as a PC. Make each monster type like a class that gains a special ability every level, and then just build the monsters from a giant menu of special abilities that are balanced against PCs of the same level. A minotaur is actually a character with a minotaur base race and 8 levels of "Monstrous Humanoid". You would be able to play any monster in the game right out of the box.
Never going to happen.
Trying to treat monsters exactly the same as player characters was an interesting idea in 3E, but it created far many more problems than it solved. (It also never really worked. LA and ECL were a kludge jury-rigged onto the system, and much of the time they were of questionable accuracy at best).
I can promise you that 4E is
not going to follow the same rules for PCs and monsters (mostly because Andy Collins said as much in one of the seminars). I don't believe they'll be
vastly different, but there will be differences. And most of the monsters are
not going to be playable as PCs out of the box.
And I'm all for it. Why?
1) Trying to make all monsters viable as PCs, or follow the same rules 100%, is part of what led to the lengthy, complicated stat block we have now.
2) A separate set of rules allows designers to create more interesting opponents, without having to worry about what happens to game balance if a PC decides to play one.
Andy said that some of the player-popular races--goblins, kobolds, etc.--will be playable. But beyond that, if the designers want to introduce a PC-version of, say, a minotaur, they will create a version designed for PC use, not try to tack new rules onto the one in the
Monster Manual.
Sure, this will disappoint some people. But it'll make the game a
lot easier, and potentially more interesting, for the
vast majority of gamers who use monsters primarily as monsters/antagonists/villains/NPCs.
And frankly, anything that cuts down the complexity of stat blocks is a good thing.
