Shade
Monster Junkie
Shemeska said:I'll write flavor if someone else does the numbers![]()
I'll be happy to contribute to both.

Shemeska said:I'll write flavor if someone else does the numbers![]()
After thinking about it: I think it's the right direction. Monsters are no PCs, and in fact, I've learned, that whenever run monsters, I only use a handful of their stats.Yair said:It made for a more consistent game, sure, but also a far slower and more difficult one for the DM. I much prefer to have PCs and Monsters follow seperate rules. Monsters should be designed to challenge the PCs and be easy to run and advance or modify on the fly. PCs should be designed to be worth the player's full attention, with a horde of options and a fair degree of book-keeping. Totally different purposes, totally different requirements. Trying to shoehorn monsters into the PC's rules make the monsters less usable which is a far too high a cost.
Lord Tirian said:After thinking about it: I think it's the right direction. Monsters are no PCs, and in fact, I've learned, that whenever run monsters, I only use a handful of their stats.
Aloïsius said:This is the question : what will a monster statblock be ?
* Hit dice ? probably. Hit dice : certainly.
* ability scores ? without them, it's impossible for PC to use ability damaging effects against monsters
* saves/defense : certainly
* offense/attack : certainly
* skills ? At least, those who can be used in combat (concentration, bluff, sense motive, detection...)
* feats ? Will monsters have feats ? probably, because a giant mus have power attack and cleave
* special ability, special attack : certainly
* face-reach : certainly
I don't think there could be less in 4e. But this is nearly what we have in 3.5, so...
XCorvis said:I think you're close. Here's my hypothesis:
All monsters will be built like PC races, with racial abilities that increase with class levels.
Monsters will take NPC classes like Warrior, Expert and Adept (if those are still around, or something similar), or PC classes. Types like "Monstrous Humanoid" and "Undead" will describe traits and abilities rather than HD, attacks and saves.
An "Ogre Brute" will be an Ogre Warrior of whatever particular level you'd like him to be, and an "Ogre Shaman" will be an Ogre Adept, with all the abilities that come along with their class. An Ogre Berserker will have Barbarian levels. There's no such thing as just an Ogre.
I like this idea because it uses the exact same mechanics that character creation does, and it allows all monsters to be used at all levels of play. I'd expect to see fewer monsters in the MM because they'll need to devote more space to the stats, but at the same time you'll have a lot more flexibility in choosing what you want. You'll be able to look for monsters that are appropriate and interesting instead of monsters with the right CR.
Mouseferatu said:And I'm all for it. Why?
{snip...}
And frankly, anything that cuts down the complexity of stat blocks is a good thing.![]()
Shawn_Kehoe said:Snipped from Mearl's blog