Tzarevitch
First Post
333 Dave said:I just was thinking about item creation feats and it occured to me: They suck the DM's job down the toilette. I mean really, most of the arguments I've had with players were over what could and could not be made. "I'm sorry, but you just can't make a +1 Earing of Dexterity." or "NO, a bow of True Strike would cost WAY more than anything a stupid chart will say"
I'm sorry, but I'm having trouble coping with the fact that any attempt at a low magic setting would be in vain if no restrictions were put on Item Creation feats. Your players simply aren't going to go "OOOOhhh a magic sword!" when the party wizard already made one for everybody. ::Shudder::
And don't tell me that the level of money was factored into CRs, thats BS, you know as well as I do that CRs were designed by what is essentially the same thing as "Guess the number of marbles in the jar".
Scribe Scroll & Brew potion seem to be the best to me, seeings how well defined their effects are, and how little my players are willing to spend on something that will get used once then dissapear. Hell, everytime they find potions they either use them ASAP (in the case of healing potions) or sell them ASAP (for anything else). After all, who could concievably need a Potion of Spider Climb.
Sorry for the rant everyone, but it just really pisses me off the way that my players treat magic so mundanely, and Item Creation feats don't help one bit.
Aren't you overreacting a bit? I have my gripes with the Item Creation feats too, but the nice thing about 3e is that it is easy to make changes.
I try to keep a low magic item game and reqire that the characters pay the FULL MARKET PRICE to make items, and the xp cost is not 1/25 but 1/5. Casters must have a stocked laboratory (wizards) or a significant consecrated temple (priests) to make magic items. I also go with what the DMG said originally and make the caster level listed in the item description the mandatory minimum caster level. There is also no real market in magic items in my game so PCs with surplus stuff are not going to get "full value" back in resale unless it is a trully useful item.
Lastly, I made it clear to the PCs that sometimes I will say NO to certain items being made. As DM I am not required to give a logical reason, I am just required to be consistant when I make a ruling. (No items of Wishes or Miracles, True Resurrection is barred from my game. Resurrection, Reincarnation and Raise Dead cannot be placed in items. Spells with xp costs generally cannot be cast through items.)
I agree with you that the items are NOT balanced and many of the item costs are obviously pulled out of thin air, but the beauty of 3e is that now that there are actual rules, you can make changes easily. If you have a problem with the rules, change them. I have yet to meet a DM who uses all of the rules AS WRITTEN without at least a minor change, so why should you be thr first?
Tzarevitch