Anybody else just really unlucky?


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Pielorinho said:
Maybe I'm a softy--okay, definitely I'm a softy. But I would've decided that the ambushers would shoot at the standing-up characters, not at the one who was already disabled.

If I can find a plausible way to give a break to a character whose luck has been awful, I'll do it. I just have more fun that way.

On the other hand, I like low-mortality games; if you're playing in a game with high mortality, that kind of thing could be pretty hilarious :).

Daniel
That what happens when you throw off the DM Screen. Lethality rates go up. I told them I'll just roll a d6, and once I started to it was too late to back up...
He actually got killed by the first or second missile, IIRC, so I gues the rest hitting him HELPED the party :confused:
 

Well, I had a PC like that several years back (in 2E days). I was playing a human ranger, so I should have been one of the better frontline fighters in the party. However, in the first few combats, I never hit anybody and was always knocked down into unconsciousness (0 or less hp) – and, we were going up against goblins and orcs, not heavily armored evil knights or anything. It was kind of embarrassing to see my butt saved by the party’s Halfling thief or seeing our elven fighter/mage chopping down bad guys left and right while my guy was basically impotent.

However, several sessions and a level later, we reached a climactic point in the story and had a huge battle, and my ranger finally landed his first hit – and it ended up being a critical hit on an ogre. It was worth the wait.

My ranger did a bit better after that, but was still famous for missing more often than he should have during the rest of that awesome year-long campaign in Kalamar. However, some of my big, critical hits were memorable in that campaign, including my roll of ‘99’ on the crit chart and taking out our evil elven nemesis in one shot. (Our old crit chart in 2E days was pretty harsh, which normally worked to the detriment of the PCs)

So, even though I had a slow start, my character ended up being extremely memorable. I prefer to remember the big hits than the many misses.
 
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It hasn't killed my character yet, but it has made fights a lot longer and harder for the group. My Bard/Paladin/Favored Soul has the WORST luck when it comes to attack rolls. Despite his +15 or +16 to attack, he simply wont hit the creatures attacking unless they have an AC of 20 or below (which our opponents rarely do). He is also rather sad when it comes to rolling saving throws, but thankfully his save bonuses are sick (but not the sickest in the group). Skill checks he does okay at half of the time.

I regularly comment that he is cursed. If I switch out to another character for a week or play in a different game, my dice rolls are usually average, if not above average. But whenever i return to him, the rolls go back to being horrible.
 

I tend to not be so much unlucky as a die extremist, I roll an inordiate number of 1's and 20's. I also seem to get into odd streaks. Last game my 19th level monk with +12 on inititive was last to act in all 6 fights. I rolled a 4 all 6 times.
 

I am the epitome of bad rolls, at least with a d20.
Everyone watches my rolls just to laugh.
I might hit my opponent once a battle.
My initiative is so much a joke that they automatically know I am going last.
I have changed dice, threatend dice and have come to the conclusion I have bad luck rolling dice.
 

diaglo said:
i'm known for rolling poorly.
Don't listen to him. He makes up for this by killing characters. What RBDM would routinely throw a Hill Giant and Squads of Orcs against 1st level characters? He doesn't need to roll well. It's simply better if we are not in a position for him to roll.
 

howandwhy99 said:
Don't listen to him. He makes up for this by killing characters. What RBDM would routinely throw a Hill Giant and Squads of Orcs against 1st level characters? He doesn't need to roll well. It's simply better if we are not in a position for him to roll.
Both howandwhy99 and diaglo speak the truth.

Example (just covered in story hour, link in sig): My 1st level fighting man and a 1st level paladin rush to the aid of friend, and into the waiting arms of two dozen orcs.

But to back up diaglo, every one of their archers missed us as we beat a quick retreat.
 

There are no unlucky decisions, only right and wrong ones.

You should play a cleric with that nifty spell, that tells you if your decision will be good or bad. :D

Bye
Thanee
 


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