Anybody interested in playing Shadowrun?


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@Mistergone:

Welcome!

However, I feel obliged to give the same "warning" as before, just in case. I stopped buying sourcebooks over ten years ago, with the consequence that my SR universe might differ somewhat from the "canon" one. (If you really the dig the published material, this might be frustrating for you. However, I never changed anything just for the sake of change.)
If you are willing to put up with that, go for that troll samurai. :)

Oh, and I see the need to houserule some things, as evidenced by this thread. :D


Folkert

[Edit: Please mail me, so we can work out the new priority system of 3rd Ed. and stuff. (email's in the profile)]
 
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Douane said:
So, reaper, are you going to play?
Thanks, but I'm afraid I couldn't keep up with the rapid pace of the game (as it seems), and there's no way I could grok such a rules-heavy system, from what I read here.

Have a cool game, and keep with it, plug away, and have another system (SR) thrive on the boards!
 

Come on, Reaper! :)

We haven't even started yet, so this preparation thread should be no indication of our future pace. (In fact, this won't be going anywhere near once/daily, since I as GM couldn't keep up with that.)

Concerning the rules, SR is anything but rules-heavy (and nothing like D&D 3rd). Most of the stuff mentioned here is only important once, during PC creation. Anything else will mainly be handled by the GM, ie. me.

Please consider this:

I stepped forward into GM duty only because I love this game, since I got so much fun and enjoyment out of it in those 13 years. These are the important points for me when playing SR, not strenously clinging to the rules. I've played SR sessions without ever rolling a dice, because the story went so smooth that I didn't want to disrupt it with dice rolling.

Yes, we were discussing rules here, but that's only because I'm used to a different set of rules than the players. So once we established them, that's it.

To summon this up:

If you are interested in the world of SR and would like to play, please join. I'll do my best to make it an enjoyable trip. :)


Folkert
 
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Come on Reap, we really want you to play if your interested. Remember the rules of the game are only a guideline, having fun is what is important. I really think we can all have fun together.
 

@all:

Concerning the Background of the PC's, this is what I ideally would like to see (well, read :) I think it's for the best if you send the BG to my email-adress.):

1. Connections:
- name
- short description

2. PC:
- Physical description
- history (esp. any memorable highlights) [please keep in mind, that you are no top shadowrunners (yet), but mere beginners (in this field of work):)]
- familiy?
- cyberware?
- connection to Seattle
- notes on behaviour/habits
- attitude towards Humans and metahumans
- perhaps some explanation conerning your unusual skills
- reason for shadowrunning
- anything else you would like to mention

With this info I will do my best to tailor the campaign towards the PC's.


Folkert
 
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@ Xael:
Concept: Character is an elf, who was born at Tir Tairngire and left to Seattle. Has worked at (insert a gunmaking corporation here. Ares?) building weapons. Now working for money as a shadowrunner. Strong feelings against humanis policlubs and racists.

A few questions/comments on this:

1. Why did he leave the Tir? From what I know it's a rather unusual direction, usually it's the other way round.

2. I think the megacorps would be very cautions to employ someone with even the slightest Tir ties. Smaller firms, however, might not be so choosy.
Leaving a megacorps? Reminds me of something from our campaign:
Corporate: "You should really join the corp. Due to all the benefits nobody has ever left the corp."
PC: "Really? I knew this guy once, who ..."
Corporate: "Let me rephrase that. Nobody, who is still alive, has ever left the corp."
PC: "Oh!"


Folkert
 

Douane said:
1. Why did he leave the Tir? From what I know it's a rather unusual direction, usually it's the other way round.

2. I think the megacorps would be very cautions to employ someone with even the slightest Tir ties. Smaller firms, however, might not be so choosy.
Leaving a megacorps? Reminds me of something from our campaign:
Corporate: "You should really join the corp. Due to all the benefits nobody has ever left the corp."
PC: "Really? I knew this guy once, who ..."
Corporate: "Let me rephrase that. Nobody, who is still alive, has ever left the corp."
PC: "Oh!"


1. Argument with his parents, couldn't stand them. Relative lived in Seattle.

2. Any gun-making firm will do it for me (suggestions?). I just don't know really anything besides the megacorps. And he was fired by a racist and dragged to "detention centre". He's officially dead because of night of rage.

I've got a longer version coming around, I'll try to finish it today.
 

Xael said:
I've got a longer version coming around, I'll try to finish it today.

Take your time! :)

One thing I meant to post, but didn't due to falling asleep: :D

Have you thought on reworking/bolstering your spell choices with that "options" of fetishes and/or exclusive?


Folkert
 

Douane said:
Have you thought on reworking/bolstering your spell choices with that "options" of fetishes and/or exclusive?

I'll need to check the rules for those, as it seems that I've completely missed them. ;) Probably not, as both are restrictive.
 

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